[英]Eiffel: classical typecasting switch structure with attached and inspect
What is the best practice to do something such as 做某事的最佳实践是什么
local
l_pet: ANIMAL
do
l_pet := catch_it_from_the_sky
inspect l_pet
when attached {DOG} l_pet as l_dog
l_dog.eat (meat)
when attached {FISH} l_pet as l_fish
l_fish.eat (plants)
else
io.put_string ("Strange animal how do I feed him???")
end
do
the compiler is complaining with the attached
after when... 编译器与抱怨
attached
时,后...
because it just happened me to mess up with repeated copy-paste which is what a language tries to help avoiding. 因为碰巧我弄乱了重复的复制粘贴,这是一种语言试图避免的粘贴。 In the above case, the
l_pet
is written one time, with a N times if/else I'd have to write it as much times as ifs... 在上面的例子中,
l_pet
被写入了一次,如果是/ l_pet
,我将被写入N次。
An inspect
statement allows for checking if an expression has a specific value, and can be applied to expressions of integral types (such as INTEGER_64
, CHARACTER_32
or NATURAL_8
): inspect
语句允许检查表达式是否具有特定值,并且可以应用于整数类型的表达式(例如INTEGER_64
, CHARACTER_32
或NATURAL_8
):
inspect age
when 6 .. 16 then ...
when 18 then ...
when 80, 90 then ...
...
end
For discriminating over object types, conditional instructions are used: 为了区分对象类型,使用条件指令:
if attached {DOG} pet as dog then
dog.eat (meat)
elseif attached {FISH} pet as fish then
fish.eat (plants)
else
io.put_string ("Strange animal how do I feed him???")
end
In a multi-branch instruction 在多分支指令中
inspect exp when ... then ... else ... end
The exp
expression needs to be a character or an integer expression. exp
表达式必须是字符或整数表达式。
In your given example I don't see the need to do that Object-Test , but if you need to do something like that you need to use the conditional instruction. 在您给出的示例中,我看不到需要执行Object-Test ,但是如果您需要执行类似的操作,则需要使用条件指令。
if ... then ... elseif ... then ... else ... end
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