I'm trying to implement advanced blending on the gpu. But whenever I try searching for resources, I get overwhelmed by terms like Order Independent Re ...
I'm trying to implement advanced blending on the gpu. But whenever I try searching for resources, I get overwhelmed by terms like Order Independent Re ...
What can I try to solve this problem? In this example (see a screenshot below) I am using OpenGL 1.1 with deprecated functions like: glEnableClientSta ...
Given the following images: original.png: background.png: mask.png: I'd like to blend them into the following (result.png): I already know h ...
I am trying to solve a blending problem with a system of 3 equations and I have 3 objectives to reach for, or try to get the values as close as posibl ...
I have one big buffer (object) containing the MNIST dataset: many (tens of thousands) small (28x28) grayscale images, stored one-by-one in row-wise or ...
I need to know how to create and store blendshapes in a certain position of each part of the face (ex: left eye, left eyebrow, right eye, right eyebro ...
I have this sprite here which is part of a character. As you probably can see, it has a white area in the lower middle, which is semi-transparent. ...
The code is made according to the example from the official LibGDX WIKI: https://libgdx.com/wiki/graphics/2d/masking#4-masking-using-blending-functio ...
I wonder if it is possible to apply a blending mode to individual letters to see how they overlap with negative letter spacing. As I understand it see ...
I’ve been trying emulate (in Webflow) this nifty 'fluid text hover' from the following codepen: https://codepen.io/robin-dela/pen/KKPYoBq As you can ...
I’ve been trying emulate (in Webflow) this nifty 'fluid text hover' from the following codepen: https://codepen.io/robin-dela/pen/KKPYoBq As you can ...
I'm trying to load 2D sprites containing transparent pixels using Vulkan, where so far I have been able to load the sprite, but have not been able to ...
. Answers to this question are eligible for a +50 reputation bounty. Ma ...
I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL. To get "round" particles, I create a smal ...
I guess this issue does not have solution but yet I'd like to ask you. I am playing with Tailwind and blending modes but I am getting different result ...
I'm trying to add a map to a point material that has a coloured texture in Three.js. I've tried using additive blending and the map attribute to achie ...
I am currently trying to make a UI transparent in DirectX 11 for a university project, and am looking at blend states and other resources within the M ...
Assume I have a C_1 = (255, 0, 0, 127) filled sf::Texture and a sf::RenderTexture filled with C_2 = (0, 0, 0, 0). Then I call The result given by s ...
Firstly here is the screenshot: I am trying to blend in multiple textures on the mesh based on the height of the point on mesh. Now what i want to ...
I have been trying to implement some of the layer blending modes of GIMP (GEGL) to Python. Currently, I am stuck in Subtract Blending mode. As per doc ...