[英]LWJGL Textures On Object - Java
我在矩形多边形上绘制纹理时遇到问题。
这是我当前的代码。
texture.bind();
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3d(255, 255, 255);
//Top
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1, y1, z1);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1+width, y1, z1);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1+width, y1, z1+length);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1, y1, z1+length);
GL11.glTexCoord3f(1, 1, 1);
//Bottom
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1, y1+height, z1);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1+width, y1+height, z1);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1+width, y1+height, z1+length);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1, y1+height, z1+length);
//Front
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1, y1, z1);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1+width, y1, z1);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1+width, y1+height, z1);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1, y1+height, z1);
//Back
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1, y1, z1+length);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1+width, y1, z1+length);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1+width, y1+height, z1+length);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1, y1+height, z1+length);
//Left side
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1, y1, z1);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1, y1, z1+length);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1, y1+height, z1+length);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1, y1+height, z1);
//Right side
GL11.glTexCoord2f(0,0); GL11.glVertex3f(x1+width, y1, z1);
GL11.glTexCoord2f(0,1); GL11.glVertex3f(x1+width, y1, z1+length);
GL11.glTexCoord2f(1,1); GL11.glVertex3f(x1+width, y1+height, z1+length);
GL11.glTexCoord2f(1,0); GL11.glVertex3f(x1+width, y1+height, z1);
GL11.glEnd();
它似乎只是在块周围像一条细线一样绘制。 有谁知道我该如何解决?
纹理尺寸正确吗? 或尝试使用glBindTexture(GL_TEXTURE_2D,texture.getTextureID());
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