[英]How do you dynamically add new instruments to AUGraph
我目前正在开发一个音乐应用程序,您可以在其中添加新乐器作为音乐序列的音轨。
添加新曲目后,我的要求是:
MusicPlayerStop(_musicPlayer);
status = MusicSequenceNewTrack(sequence, &tracks[tracksCount]);
timeDiff = 32.f/_tempo;
[self setLoopDuration:currentLoopDuration forPattern:tracks[tracksCount]];
AudioComponentDescription samplerNodeDesc;
samplerNodeDesc.componentManufacturer = (OSType)kAudioUnitManufacturer_Apple;
samplerNodeDesc.componentType = (OSType)kAudioUnitType_MusicDevice;
samplerNodeDesc.componentSubType = (OSType)kAudioUnitSubType_Sampler;
samplerNodeDesc.componentFlags = 0;
samplerNodeDesc.componentFlagsMask = 0;
status = AUGraphAddNode(graph, &samplerNodeDesc, &auNodes[tracksCount]);
status = AUGraphNodeInfo(graph, auNodes[tracksCount], 0, &audioUnits[tracksCount]);
status = AUGraphConnectNodeInput(graph, auNodes[tracksCount], 0, filterNode, 0);
status = MusicTrackSetDestNode(tracks[tracksCount], auNodes[tracksCount]);
int trackId = tracksCount;
tracksCount++;
MusicPlayerStart(_musicPlayer);
return trackId;
以下内容根本不会产生音频,请在这里可以做什么。
非常感谢 !
您需要调用AUGraphUpdate(graph, nil)
; 或者,如果您希望在添加图之前阻止该图,则可以为其提供指向布尔值的指针,并且调用线程将等待音频线程添加音频单元。
Boolean updated;
AUGraphUpdate(graph, &updated); //will block until end of next audio cycle
if (updated){
printf("hooray\n");
}
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