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UNIX域套接字和可可

[英]UNIX Domain Sockets and Cocoa

我想使用没有经验的UNIX域套接字在Cocoa应用程序中实现IPC。 我找到了Apple的CFLocalServer示例项目,但是它是用C编写的,看起来相当复杂(是的,我已经阅读了大部分内容)。

CFLocalServer中展示的技术是否仍然是最新技术,或者是否可以通过Cocoa / Foundation在Objective-C中实现UNIX域套接字?

我正在使用NSSocketPortNSFileHandle (它们提供了可观的抽象量,这对于该项目非常NSFileHandle ),并且在Mike Bean的Cocoa的Networking中找到了一些非常相关的代码,但还没能做到全部上班了

有人做过吗?

UNIX Domain Sockets是很难掌握的。 对于尚未这样做但有兴趣的人,那就去吧。 之后会产生成就感。 但是,即使有Beej和此站点的信息,甚至来自Apple的信息,也存在许多断开连接。 我在这里介绍了启用了ARC的可可的最终示例。 我在等Sidnicious和他的样品,但是什么也没看见,所以我决定自己解决这个问题。

我在这里的是带有三个接口的标头和.m实现文件。 一个超类接口,然后是一个继承的服务器和客户端接口。 我进行了一些有限的测试,看来效果很好。 但是,请始终寻求改进,请让我知道...

头文件:

typedef enum _CommSocketServerStatus {

    CommSocketServerStatusUnknown       = 0,
    CommSocketServerStatusRunning       = 1,
    CommSocketServerStatusStopped       = 2,
    CommSocketServerStatusStarting      = 3,
    CommSocketServerStatusStopping      = 4

} CommSocketServerStatus;

typedef enum _CommSocketClientStatus {

    CommSocketClientStatusUnknown       = 0,
    CommSocketClientStatusLinked        = 1,
    CommSocketClientStatusDisconnected  = 2,
    CommSocketClientStatusLinking       = 3,
    CommSocketClientStatusDisconnecting = 4

} CommSocketClientStatus;

@class CommSocketServer, CommSocketClient;

@protocol CommSocketServerDelegate <NSObject>
@optional
- (void) handleSocketServerStopped:(CommSocketServer *)server;
- (void) handleSocketServerMsgURL:(NSURL *)aURL          fromClient:(CommSocketClient *)client;
- (void) handleSocketServerMsgString:(NSString *)aString fromClient:(CommSocketClient *)client;
- (void) handleSocketServerMsgNumber:(NSNumber *)aNumber fromClient:(CommSocketClient *)client;
- (void) handleSocketServerMsgArray:(NSArray *)aArray    fromClient:(CommSocketClient *)client;
- (void) handleSocketServerMsgDict:(NSDictionary *)aDict fromClient:(CommSocketClient *)client;
@end

@protocol CommSocketClientDelegate <NSObject>
@optional
- (void) handleSocketClientDisconnect:(CommSocketClient *)client;
- (void) handleSocketClientMsgURL:(NSURL *)aURL          client:(CommSocketClient *)client;
- (void) handleSocketClientMsgString:(NSString *)aString client:(CommSocketClient *)client;
- (void) handleSocketClientMsgNumber:(NSNumber *)aNumber client:(CommSocketClient *)client;
- (void) handleSocketClientMsgArray:(NSArray *)aArray    client:(CommSocketClient *)client;
- (void) handleSocketClientMsgDict:(NSDictionary *)aDict client:(CommSocketClient *)client;
@end

@interface CommSocket : NSObject
@property (readonly, nonatomic, getter=isSockRefValid) BOOL sockRefValid;
@property (readonly, nonatomic, getter=isSockConnected) BOOL sockConnected;
@property (readonly, nonatomic) CFSocketRef sockRef;
@property (readonly, strong, nonatomic) NSURL    *sockURL;
@property (readonly, strong, nonatomic) NSData   *sockAddress;
@property (readonly, strong, nonatomic) NSString *sockLastError;
@end

@interface CommSocketServer : CommSocket <CommSocketClientDelegate> { id <CommSocketServerDelegate> delegate; }
@property (readwrite, strong, nonatomic) id delegate;
@property (readonly,  strong, nonatomic) NSSet *sockClients;
@property (readonly, nonatomic) CommSocketServerStatus sockStatus;
@property (readonly, nonatomic) BOOL startServer;
@property (readonly, nonatomic) BOOL stopServer;
- (id) initWithSocketURL:(NSURL *)socketURL;
+ (id) initAndStartServer:(NSURL *)socketURL;
- (void) addConnectedClient:(CFSocketNativeHandle)handle;

- (void) messageClientsURL:(NSURL *)aURL;
- (void) messageClientsString:(NSString *)aString;
- (void) messageClientsNumber:(NSNumber *)aNumber;
- (void) messageClientsArray:(NSArray *)aArray;
- (void) messageClientsDict:(NSDictionary *)aDict;

@end

@interface CommSocketClient : CommSocket { id <CommSocketClientDelegate> delegate; }
@property (readwrite, strong, nonatomic) id delegate;
@property (readonly, nonatomic) CommSocketClientStatus sockStatus;
@property (readonly, nonatomic) CFRunLoopSourceRef sockRLSourceRef;
@property (readonly, nonatomic) BOOL startClient;
@property (readonly, nonatomic) BOOL stopClient;
- (id) initWithSocketURL:(NSURL *)socketURL;
- (id) initWithSocket:(CFSocketNativeHandle)handle;
+ (id) initAndStartClient:(NSURL *)socketURL;
+ (id) initWithSocket:(CFSocketNativeHandle)handle;

- (void) messageReceived:(NSData *)data;
- (BOOL) messageURL:(NSURL *)aURL;
- (BOOL) messageString:(NSString *)aString;
- (BOOL) messageNumber:(NSNumber *)aNumber;
- (BOOL) messageArray:(NSArray *)aArray;
- (BOOL) messageDict:(NSDictionary *)aDict;

@end

实施文件:(我将分三部分介绍)

第一节(超类)

#import "CommSocket.h"

#import <sys/un.h>
#import <sys/socket.h> 

#pragma mark Socket Superclass:

@interface CommSocket ()
@property (readwrite, nonatomic) CFSocketRef sockRef;
@property (readwrite, strong, nonatomic) NSURL *sockURL;
@end

@implementation CommSocket
@synthesize sockConnected;
@synthesize sockRef, sockURL;

- (BOOL) isSockRefValid {
    if ( self.sockRef == nil ) return NO;
    return (BOOL)CFSocketIsValid( self.sockRef );
}

- (NSData *) sockAddress {

    struct sockaddr_un address;
    address.sun_family = AF_UNIX;
    strcpy( address.sun_path, [[self.sockURL path] fileSystemRepresentation] );
    address.sun_len = SUN_LEN( &address );
    return [NSData dataWithBytes:&address length:sizeof(struct sockaddr_un)];
}

- (NSString *) sockLastError {
    return [NSString stringWithFormat:@"%s (%d)", strerror( errno ), errno ];
}

@end

第二节(服务器)

注意:服务器将客户端代码重用于连接到其自身的客户端。 面向对象编程,一定喜欢它!

#pragma mark - Socket: Server
#pragma mark -

@interface CommSocketServer ()
@property (readonly, nonatomic) BOOL startServerCleanup;
@property (readwrite, nonatomic) CommSocketServerStatus sockStatus;
@property (readwrite,  strong, nonatomic) NSSet *sockClients;
static void SocketServerCallback (CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info);
@end

#pragma mark - Server Implementation:

@implementation CommSocketServer

@synthesize delegate;
@synthesize sockStatus;
@synthesize sockClients;

#pragma mark - Helper Methods:

- (BOOL) socketServerCreate {

    if ( self.sockRef != nil ) return NO;
    CFSocketNativeHandle sock = socket( AF_UNIX, SOCK_STREAM, 0 );
    CFSocketContext context = { 0, (__bridge void *)self, nil, nil, nil };
    CFSocketRef refSock = CFSocketCreateWithNative( nil, sock, kCFSocketAcceptCallBack, SocketServerCallback, &context );

    if ( refSock == nil ) return NO;

    int opt = 1;
    setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void *)&opt, sizeof(opt));
    setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, (void *)&opt, sizeof(opt));

    self.sockRef = refSock;
    CFRelease( refSock );

    return YES;
}

- (BOOL) socketServerBind {
    if ( self.sockRef == nil ) return NO;
    unlink( [[self.sockURL path] fileSystemRepresentation] );
    if ( CFSocketSetAddress(self.sockRef, (__bridge CFDataRef)self.sockAddress) != kCFSocketSuccess ) return NO;
    return YES;
}

#pragma mark - Connected Clients:

- (void) disconnectClients {


    for ( CommSocketClient *client in self.sockClients )
        [client stopClient];

    self.sockClients = [NSSet set];
}

- (void) disconnectClient:(CommSocketClient *)client {

    @synchronized( self ) {
        NSMutableSet *clients = [NSMutableSet setWithSet:self.sockClients];

        if ( [clients containsObject:client] ) {

            if ( client.isSockRefValid ) [client stopClient];
            [clients removeObject:client];
            self.sockClients = clients;
    } }
}

- (void) addConnectedClient:(CFSocketNativeHandle)handle {

    @synchronized( self ) {
        CommSocketClient *client = [CommSocketClient initWithSocket:handle];
        client.delegate = self;
        NSMutableSet *clients = [NSMutableSet setWithSet:self.sockClients];

        if ( client.isSockConnected ) {
            [clients addObject:client];
            self.sockClients = clients;
    } }
}

#pragma mark - Connected Client Protocols:

- (void) handleSocketClientDisconnect:(CommSocketClient *)client {

    [self disconnectClient:client];
}

- (void) handleSocketClientMsgURL:(NSURL *)aURL client:(CommSocketClient *)client {

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerMsgURL:server:fromClient:)] )
        [self.delegate handleSocketServerMsgURL:aURL fromClient:client];
}

- (void) handleSocketClientMsgString:(NSString *)aString client:(CommSocketClient *)client {

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerMsgString:fromClient:)] )
        [self.delegate handleSocketServerMsgString:aString fromClient:client];
}

- (void) handleSocketClientMsgNumber:(NSNumber *)aNumber client:(CommSocketClient *)client {

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerMsgNumber:fromClient:)] )
        [self.delegate handleSocketClientMsgNumber:aNumber client:client];
}

- (void) handleSocketClientMsgArray:(NSArray *)aArray client:(CommSocketClient *)client {

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerMsgArray:fromClient:)] )
        [self.delegate handleSocketServerMsgArray:aArray fromClient:client];
}

- (void) handleSocketClientMsgDict:(NSDictionary *)aDict client:(CommSocketClient *)client {

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerMsgDict:fromClient:)] )
        [self.delegate handleSocketServerMsgDict:aDict fromClient:client];
}

#pragma mark - Connected Client Messaging:

- (void) messageClientsURL:(NSURL *)aURL {
    for ( CommSocketClient *client in self.sockClients)
        [client messageURL:aURL];
}

- (void) messageClientsString:(NSString *)aString {
    for ( CommSocketClient *client in self.sockClients)
        [client messageString:aString];
}

- (void) messageClientsNumber:(NSNumber *)aNumber {
    for ( CommSocketClient *client in self.sockClients)
        [client messageNumber:aNumber];
}

- (void) messageClientsArray:(NSArray *)aArray {
    for ( CommSocketClient *client in self.sockClients)
        [client messageArray:aArray];
}

- (void) messageClientsDict:(NSDictionary *)aDict {
    for ( CommSocketClient *client in self.sockClients)
        [client messageDict:aDict];
}

#pragma mark - Start / Stop Server:

- (BOOL) startServerCleanup { [self stopServer]; return NO; }

- (BOOL) startServer {

    if ( self.sockStatus == CommSocketServerStatusRunning ) return YES;
    self.sockStatus = CommSocketServerStatusStarting;

    if ( ![self socketServerCreate] ) return self.startServerCleanup;
    if ( ![self socketServerBind]   ) return self.startServerCleanup;

    CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource( kCFAllocatorDefault, self.sockRef, 0 );
    CFRunLoopAddSource( CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes );
    CFRelease( sourceRef );

    self.sockStatus = CommSocketServerStatusRunning;
    return YES;
}

- (BOOL) stopServer {

    self.sockStatus = CommSocketServerStatusStopping;

    [self disconnectClients];

    if ( self.sockRef != nil ) {

        CFSocketInvalidate(self.sockRef);
        self.sockRef = nil;
    }

    unlink( [[self.sockURL path] fileSystemRepresentation] );

    if ( [self.delegate respondsToSelector:@selector(handleSocketServerStopped:)] )
        [self.delegate handleSocketServerStopped:self];

    self.sockStatus = CommSocketServerStatusStopped;
    return YES;
}

#pragma mark - Server Validation:

- (BOOL) isSockConnected {

    if ( self.sockStatus == CommSocketServerStatusRunning )
        return self.isSockRefValid;

    return NO;
}

#pragma mark - Initialization:

+ (id) initAndStartServer:(NSURL *)socketURL {

    CommSocketServer *server = [[CommSocketServer alloc] initWithSocketURL:socketURL];
    [server startServer];
    return server;
}

- (id) initWithSocketURL:(NSURL *)socketURL {

    if ( (self = [super init]) ) {

        self.sockURL     = socketURL;
        self.sockStatus  = CommSocketServerStatusStopped;
        self.sockClients = [NSSet set];

    } return self;
}

- (void) dealloc { [self stopServer]; }

#pragma mark - Server Callback:

static void SocketServerCallback (CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {

    CommSocketServer *server = (__bridge CommSocketServer *)info;

    if ( kCFSocketAcceptCallBack == type ) {
        CFSocketNativeHandle handle = *(CFSocketNativeHandle *)data;
        [server addConnectedClient:handle];
    }
}

@end

第三节(客户)

#pragma mark - Socket: Client
#pragma mark -

@interface CommSocketClient ()
@property (readonly, nonatomic) BOOL startClientCleanup;
@property (readwrite, nonatomic) CommSocketClientStatus sockStatus;
@property (readwrite, nonatomic) CFRunLoopSourceRef sockRLSourceRef;
static void SocketClientCallback (CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info);
@end

#pragma mark - Client Implementation:

@implementation CommSocketClient

static NSTimeInterval const kCommSocketClientTimeout = 5.0;

@synthesize delegate;
@synthesize sockStatus;
@synthesize sockRLSourceRef;

#pragma mark - Helper Methods:

- (BOOL) socketClientCreate:(CFSocketNativeHandle)sock {

    if ( self.sockRef != nil ) return NO;
    CFSocketContext context = { 0, (__bridge void *)self, nil, nil, nil };
    CFSocketCallBackType types = kCFSocketDataCallBack;
    CFSocketRef refSock = CFSocketCreateWithNative( nil, sock, types, SocketClientCallback, &context );

    if ( refSock == nil ) return NO;

    int opt = 1;
    setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, (void *)&opt, sizeof(opt));

    self.sockRef = refSock;
    CFRelease( refSock );

    return YES;
}

- (BOOL) socketClientBind {
    if ( self.sockRef == nil ) return NO;
    if ( CFSocketConnectToAddress(self.sockRef, 
                                  (__bridge CFDataRef)self.sockAddress, 
                                  (CFTimeInterval)kCommSocketClientTimeout) != kCFSocketSuccess ) return NO;
    return YES;
}

#pragma mark - Client Messaging:

- (void) messageReceived:(NSData *)data {

    id msg = [NSKeyedUnarchiver unarchiveObjectWithData:data];

    if ( [msg isKindOfClass:[NSURL class]] ) {

        if ( [self.delegate respondsToSelector:@selector(handleSocketClientMsgURL:client:)] )
            [self.delegate handleSocketClientMsgURL:(NSURL *)msg client:self];
    }

    else if ( [msg isKindOfClass:[NSString class]] ) {

        if ( [self.delegate respondsToSelector:@selector(handleSocketClientMsgString:client:)] )
            [self.delegate handleSocketClientMsgString:(NSString *)msg client:self];
    }

    else if ( [msg isKindOfClass:[NSNumber class]] ) {

        if ( [self.delegate respondsToSelector:@selector(handleSocketClientMsgNumber:client:)] )
            [self.delegate handleSocketClientMsgNumber:(NSNumber *)msg client:self];
    }

    else if ( [msg isKindOfClass:[NSArray class]] ) {

        if ( [self.delegate respondsToSelector:@selector(handleSocketClientMsgArray:client:)] )
            [self.delegate handleSocketClientMsgArray:(NSArray *)msg client:self];
    }

    else if ( [msg isKindOfClass:[NSDictionary class]] ) {

        if ( [self.delegate respondsToSelector:@selector(handleSocketClientMsgDict:client:)] )
            [self.delegate handleSocketClientMsgDict:(NSDictionary *)msg client:self];
    }
}

- (BOOL) messageData:(NSData *)data {

    if ( self.isSockConnected ) {

        if ( kCFSocketSuccess == CFSocketSendData(self.sockRef, 
                                                  nil, 
                                                  (__bridge CFDataRef)data, 
                                                  kCommSocketClientTimeout) )
            return YES;

    } return NO;
}

- (BOOL) messageURL:(NSURL *)aURL          { return [self messageData:[NSKeyedArchiver archivedDataWithRootObject:aURL]];    }
- (BOOL) messageString:(NSString *)aString { return [self messageData:[NSKeyedArchiver archivedDataWithRootObject:aString]]; }
- (BOOL) messageNumber:(NSNumber *)aNumber { return [self messageData:[NSKeyedArchiver archivedDataWithRootObject:aNumber]]; }
- (BOOL) messageArray:(NSArray *)aArray    { return [self messageData:[NSKeyedArchiver archivedDataWithRootObject:aArray]];  }
- (BOOL) messageDict:(NSDictionary *)aDict { return [self messageData:[NSKeyedArchiver archivedDataWithRootObject:aDict]];   }

#pragma mark - Start / Stop Client:

- (BOOL) startClientCleanup { [self stopClient]; return NO; }

- (BOOL) startClient {

    if ( self.sockStatus == CommSocketClientStatusLinked ) return YES;
    self.sockStatus = CommSocketClientStatusLinking;

    CFSocketNativeHandle sock = socket( AF_UNIX, SOCK_STREAM, 0 );
    if ( ![self socketClientCreate:sock] ) return self.startClientCleanup;
    if ( ![self socketClientBind]        ) return self.startClientCleanup;

    CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource( kCFAllocatorDefault, self.sockRef, 0 );
    CFRunLoopAddSource( CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes );

    self.sockRLSourceRef = sourceRef;
    CFRelease( sourceRef );

    self.sockStatus = CommSocketClientStatusLinked;
    return YES;
}

- (BOOL) stopClient {

    self.sockStatus = CommSocketClientStatusDisconnecting;

    if ( self.sockRef != nil ) {

        if ( self.sockRLSourceRef != nil ) {

            CFRunLoopSourceInvalidate( self.sockRLSourceRef );
            self.sockRLSourceRef = nil;
        }

        CFSocketInvalidate(self.sockRef);
        self.sockRef = nil;
    }

    if ( [self.delegate respondsToSelector:@selector(handleSocketClientDisconnect:)] )
        [self.delegate handleSocketClientDisconnect:self];

    self.sockStatus = CommSocketClientStatusDisconnected;

    return YES;
}

#pragma mark - Client Validation:

- (BOOL) isSockConnected {

    if ( self.sockStatus == CommSocketClientStatusLinked )
        return self.isSockRefValid;

    return NO;
}

#pragma mark - Initialization:

+ (id) initAndStartClient:(NSURL *)socketURL {

    CommSocketClient *client = [[CommSocketClient alloc] initWithSocketURL:socketURL];
    [client startClient];
    return client;
}

+ (id) initWithSocket:(CFSocketNativeHandle)handle {

    CommSocketClient *client = [[CommSocketClient alloc] initWithSocket:handle];
    return client;
}

- (id) initWithSocketURL:(NSURL *)socketURL {

    if ( (self = [super init]) ) {

        self.sockURL    = socketURL;
        self.sockStatus = CommSocketClientStatusDisconnected;

    } return self;
}

- (id) initWithSocket:(CFSocketNativeHandle)handle {

    if ( (self = [super init]) ) {

        self.sockStatus = CommSocketClientStatusLinking;

        if ( ![self socketClientCreate:handle] ) [self startClientCleanup];

        else {

            CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource( kCFAllocatorDefault, self.sockRef, 0 );
            CFRunLoopAddSource( CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes );

            self.sockRLSourceRef = sourceRef;
            CFRelease( sourceRef );

            self.sockStatus = CommSocketClientStatusLinked;
        }

    } return self;
}

- (void) dealloc { [self stopClient]; }

#pragma mark - Client Callback:

static void SocketClientCallback (CFSocketRef sock, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {

    CommSocketClient *client = (__bridge CommSocketClient *)info;

    if ( kCFSocketDataCallBack == type ) {

        NSData *objData = (__bridge NSData *)data;

        if ( [objData length] == 0 )
            [client stopClient];

        else
            [client messageReceived:objData];
    }
}

@end

好的,就是这样,它应该在不同的流程中工作。

只需使用此命令即可创建服务器,并在其中放置套接字文件的路径。

  • (id)initAndStartServer:(NSURL *)socketURL;

同样,使用它来创建客户端连接

  • (id)initAndStartClient:(NSURL *)socketURL;

使用我所包含的委托方法,其余的工作应该很简单。 最后,保持url路径较小(对此不做任何实际检查),您可以在单独的NSOperationQueue中实例化它们(不过未经测试)。

希望这可以帮助某个人作为一个完整的工作样本。 阿文

最后,我确实使用了UNIX域套接字,它们工作得很好。 我已经为服务器启动了套接字(但是确实编写了代码,可以自己创建),并让客户端连接到它。

我学到的东西:

  • 您可以在NSFileHandle中包装连接的两端

  • 您确实需要在客户端使用connect()创建与套接字的连接

  • 您应该使客户端和服务器都忽略SIGPIPE

  • 如果使用零长度数据回叫,则意味着套接字另一端的事物已断开连接(即服务器/客户端退出)。 在这种情况下,请确保关闭并释放插槽的末端-不要尝试再次从其读取数据,或者只是获得另一个零长度读取回调(永远如此)

  • 您负责对通过套接字发送的消息进行定界和组合(在一端发送的单个消息可能被吐到另一端发送的多个消息中,或者可能合并了多个消息)

我很乐意分享或发布代码,只是没有时间清理它以供公众使用。 如果有人感兴趣,请告诉我。

http://macdevcenter.com/pub/a/mac/2003/05/13/cocoa.html是使用NSFileHandle处理套接字的很好的教程

为什么不尝试使用POSIX命名管道。 Mac OSX是基于BSD的POSIX操作系统,因此应该简单明了:

http://www.ecst.csuchico.edu/~beej/guide/ipc/fifos.html

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