[英]How can I individually Show/Hide multiple buttons using only one function?
在这里,我在 Column 小部件中排列了三个按钮,我希望它们在我单击OnTapDown()
时单独隐藏,并在按下其中一个按钮时在onTapUp()
上onTapUp()
显示但不幸的是,当我单击其中一个按钮时,它们全部显示并立即隐藏。 我很困惑如何解决这个问题并获得所需的结果。 - 这是我的代码,您可以检查。
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
home: MyApp(),
));
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
var text1 = '';
double hide = 1;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Align(
alignment: Alignment.center,
child: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ball(text: 'A'),
ball(text: 'B'),
ball(text: 'C'),
],
),
),
));
}
Widget ball({String text = ''}) {
return GestureDetector(
onTapDown: (TapDownDetails details) {
setState(() {
hide = 0;
});
},
onTapUp: (TapUpDetails details) {
setState(() {
hide = 1;
});
},
child: Opacity(
opacity: hide,
child: ClipOval(
child: Container(
color: Colors.black,
width: 100,
height: 100,
child: Center(
child: Text(
text,
style: TextStyle(
color: Colors.red,
fontSize: 40,
fontWeight: FontWeight.bold,
),
),
),
),
),
),
);
}
}
您可以在下面复制粘贴运行完整代码
您可以通过Model
和index
您可以在下面看到工作演示
代码片段
class Model {
List<double> hide;
Model({this.hide});
}
...
ball(text: 'A', index: 0, model: model),
ball(text: 'B', index: 1, model: model),
ball(text: 'C', index: 2, model: model),
...
Widget ball({String text = '', int index, Model model}) {
return GestureDetector(
onTapDown: (TapDownDetails details) {
setState(() {
model.hide[index] = 0;
print("onTapdwon ${model.hide.toString()}");
});
},
onTapUp: (TapUpDetails details) {
setState(() {
model.hide[index] = 1;
print("onTapUp ${model.hide.toString()}");
});
},
child: Opacity(
opacity: model.hide[index],
工作演示
完整代码
import 'package:flutter/material.dart';
class Model {
List<double> hide;
Model({this.hide});
}
void main() {
runApp(MaterialApp(
home: MyApp(),
));
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
var text1 = '';
Model model;
@override
void initState() {
model = Model(hide: [1, 1, 1]);
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Align(
alignment: Alignment.center,
child: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ball(text: 'A', index: 0, model: model),
ball(text: 'B', index: 1, model: model),
ball(text: 'C', index: 2, model: model),
],
),
),
));
}
Widget ball({String text = '', int index, Model model}) {
return GestureDetector(
onTapDown: (TapDownDetails details) {
setState(() {
model.hide[index] = 0;
print("onTapdwon ${model.hide.toString()}");
});
},
onTapUp: (TapUpDetails details) {
setState(() {
model.hide[index] = 1;
print("onTapUp ${model.hide.toString()}");
});
},
child: Opacity(
opacity: model.hide[index],
child: ClipOval(
child: Container(
color: Colors.black,
width: 100,
height: 100,
child: Center(
child: Text(
text,
style: TextStyle(
color: Colors.red,
fontSize: 40,
fontWeight: FontWeight.bold,
),
),
),
),
),
),
);
}
}
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
home: MyApp(),
));
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
var text1 = '';
double hide1 = 1;
double hide2 = 1;
double hide3 = 1;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Align(
alignment: Alignment.center,
child: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ball(
0,
text: 'A',
),
ball(
1,
text: 'B',
),
ball(
2,
text: 'C',
),
],
),
),
));
}
Widget ball(double hide, {String text = ''}) {
return GestureDetector(
onTapDown: (TapDownDetails details) {
setState(() {
if (hide == 0) {
hide1 = hide1 == 1 ? 0 : 1;
} else if (hide == 1) {
hide2 = hide2 == 1 ? 0 : 1;
} else {
hide3 = hide3 == 1 ? 0 : 1;
}
});
},
onTapUp: (TapUpDetails details) {},
child: Opacity(
opacity: hide == 0 ? hide1 : hide == 1 ? hide2 : hide3,
child: ClipOval(
child: Container(
color: Colors.black,
width: 100,
height: 100,
child: Center(
child: Text(
text,
style: TextStyle(
color: Colors.red,
fontSize: 40,
fontWeight: FontWeight.bold,
),
),
),
),
),
),
);
}
}
您的问题来自这样一个事实,即 3 个球只有 1 个可变hide
。 当您单击一个时,您会更新此hide
参数,该参数用于 3,因此所有球都被隐藏。
Nilesh 提供了一个复制此参数的示例,它有效。
您还可以将Widget ball()
函数转换为 Stateful 小部件,例如:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: MyApp()));
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Align(
alignment: Alignment.center,
child: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Ball(text: 'A'),
Ball(text: 'B'),
Ball(text: 'C'),
],
),
),
),
);
}
}
class Ball extends StatefulWidget {
final String text;
const Ball({Key key, this.text}) : super(key: key);
@override
_BallState createState() => _BallState();
}
class _BallState extends State<Ball> {
double hide = 1;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (TapDownDetails details) {
setState(() {
hide = 0;
});
},
onTapUp: (TapUpDetails details) {
setState(() {
hide = 1;
});
},
child: Opacity(
opacity: hide,
child: ClipOval(
child: Container(
color: Colors.black,
width: 100,
height: 100,
child: Center(
child: Text(
widget.text,
style: TextStyle(
color: Colors.red,
fontSize: 40,
fontWeight: FontWeight.bold,
),
),
),
),
),
),
);
}
}
在本例中,每个球都有自己的hide
参数,因此它们不会干扰其他球。
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