[英]Creating sliders using pygame
我正在创建一个 covid 模拟器,并使用滑块来允许用户调整数字,例如待在家里的人数。 我已经能够成功地创建滑块,但是由于某种原因,当我尝试移动一个时,它们都移动了。 我创建的代码是:
def saved_sim():
slider1 = 600
slider2 = 600
#size_of_gas_cloud = 400
running = True
while running:
menu.fill(BACKGROUND_COLOR)
title = Label(menu, "Editting features for simulation", 1, font_title, BLACK, 330, 30)
Sub_heading = Label(menu, "Please edit the features using sliders before selecting a location", 1, font_para, BLACK, 5, 100)
if pygame.mouse.get_pressed()[0] != 0:
# collision detection also needed here
slider1 = pygame.mouse.get_pos()[0] - 5
if slider1 < 600:
slider1 = 600
if slider1 > 800:
slider1 = 800
if pygame.mouse.get_pressed()[0] != 0:
# collision detection also needed here
slider2 = pygame.mouse.get_pos()[0] - 5
if slider2 < 600:
slider2 = 600
if slider2 > 800:
slider2 = 800
pygame.draw.rect(menu, BLACK, Rect(600, 300, 210, 10))
pygame.draw.rect(menu, RED, Rect(slider1, 300, 10, 10))
pygame.draw.rect(menu, BLACK, Rect(600, 400, 210, 10))
pygame.draw.rect(menu, RED, Rect(slider2, 400, 10, 10))
感谢您提前提供任何帮助。
这是一个 slider class 可以帮助您以更方便的方式创建滑块。 代码已注释,但如果您有任何问题,请随时提出问题。
import pygame
d = pygame.display.set_mode((500, 500))
pygame.init()
#Takes rectangle's size, position and a point. Returns true if that
#point is inside the rectangle and false if it isnt.
def pointInRectanlge(px, py, rw, rh, rx, ry):
if px > rx and px < rx + rw:
if py > ry and py < ry + rh:
return True
return False
#Blueprint to make sliders in the game
class Slider:
def __init__(self, position:tuple, upperValue:int=10, sliderWidth:int = 30, text:str="Editing features for simulation",
outlineSize:tuple=(300, 100))->None:
self.position = position
self.outlineSize = outlineSize
self.text = text
self.sliderWidth = sliderWidth
self.upperValue = upperValue
#returns the current value of the slider
def getValue(self)->float:
return self.sliderWidth / (self.outlineSize[0] / self.upperValue)
#renders slider and the text showing the value of the slider
def render(self, display:pygame.display)->None:
#draw outline and slider rectangles
pygame.draw.rect(display, (0, 0, 0), (self.position[0], self.position[1],
self.outlineSize[0], self.outlineSize[1]), 3)
pygame.draw.rect(display, (0, 0, 0), (self.position[0], self.position[1],
self.sliderWidth, self.outlineSize[1] - 10))
#determite size of font
self.font = pygame.font.Font(pygame.font.get_default_font(), int((15/100)*self.outlineSize[1]))
#create text surface with value
valueSurf = self.font.render(f"{self.text}: {round(self.getValue())}", True, (255, 0, 0))
#centre text
textx = self.position[0] + (self.outlineSize[0]/2) - (valueSurf.get_rect().width/2)
texty = self.position[1] + (self.outlineSize[1]/2) - (valueSurf.get_rect().height/2)
display.blit(valueSurf, (textx, texty))
#allows users to change value of the slider by dragging it.
def changeValue(self)->None:
#If mouse is pressed and mouse is inside the slider
mousePos = pygame.mouse.get_pos()
if pointInRectanlge(mousePos[0], mousePos[1]
, self.outlineSize[0], self.outlineSize[1], self.position[0], self.position[1]):
if pygame.mouse.get_pressed()[0]:
#the size of the slider
self.sliderWidth = mousePos[0] - self.position[0]
#limit the size of the slider
if self.sliderWidth < 1:
self.sliderWidth = 0
if self.sliderWidth > self.outlineSize[0]:
self.sliderWidth = self.outlineSize[0]
slider = Slider((100, 100))
while True:
pygame.event.get()
d.fill((255, 255, 255))
slider.render(d)
slider.changeValue()
print(slider.getValue())
pygame.display.update()
您必须检查鼠标 cursor 是否在 slider 的矩形区域内。 使用pygame.Rect
对象和collidepoint()
来测试鼠标 cursor 是否在 slider 上。 鼠标 cursor 的 position 可以通过pygame.mouse.get_pos()
获得。
slider_rect1 = pygame.Rect(600, 300, 210, 10)
slider_rect2 = pygame.Rect(600, 400, 210, 10)
mouse_pos = pygame.mouse.get_pos()
if slider_rect1.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0] != 0:
# [...]
if slider_rect2.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0] != 0:
# [...]
Function saved_sim
:
def saved_sim():
slider1 = 600
slider2 = 600
#size_of_gas_cloud = 400
slider_rect1 = pygame.Rect(600, 300, 210, 10)
slider_rect2 = pygame.Rect(600, 400, 210, 10)
running = True
while running:
menu.fill(BACKGROUND_COLOR)
title = Label(menu, "Editting features for simulation", 1, font_title, BLACK, 330, 30)
Sub_heading = Label(menu, "Please edit the features using sliders before selecting a location", 1, font_para, BLACK, 5, 100)
mouse_pos = pygame.mouse.get_pos()
if slider_rect1.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0] != 0:
# collision detection also needed here
slider1 = pygame.mouse.get_pos()[0] - 5
if slider1 < 600:
slider1 = 600
if slider1 > 800:
slider1 = 800
if slider_rect2.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0] != 0:
# collision detection also needed here
slider2 = pygame.mouse.get_pos()[0] - 5
if slider2 < 600:
slider2 = 600
if slider2 > 800:
slider2 = 800
pygame.draw.rect(menu, BLACK, slider_rect1)
pygame.draw.rect(menu, RED, Rect(slider1, 300, 10, 10))
pygame.draw.rect(menu, BLACK, slider_rect2)
pygame.draw.rect(menu, RED, Rect(slider2, 400, 10, 10))
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.