这个脚本使用统一的 URP 增加我的景深覆盖的焦距导致统一冻结而没有错误 [英]This script to increase the Focal Distance of my Depth Of Field override using URP in unity causes unity to freeze with no errors
Unity如何获取Compoent<outline> () & 获取组件<shadow> () 与游戏对象</shadow></outline> [英]Unity How to GetCompoent<Outline>() & GetCompoent<Shadow>() with a GameObject