[英]how do i save gamesettings in unity using playerprefs
你好,我正在制作我的第一款游戏,我已经完成了将质量设置添加到我的游戏中,我如何保存玩家选项,以便即使在退出游戏后也始终选择该选项。我尝试观看教程,但它不起作用
我只想在游戏关闭后保存玩家选择的选项
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public TMPro.TMP_Dropdown resolutionDropdown;
Resolution[] resolutions;
private void Start()
{
int CurrentResolutionIndex = 0;
resolutions = Screen.resolutions;
resolutionDropdown.ClearOptions();
List<string> options = new List<string>();
int currentResolutionIndex = 0;
for (int i = 0; i < resolutions.Length; i++)
{
string Option = resolutions[i].width + " x " + resolutions[i].height;
options.Add(Option);
if (resolutions[i].width == Screen.currentResolution.width &&
resolutions[i].height == Screen.currentResolution.height)
{
CurrentResolutionIndex = i;
}
}
resolutionDropdown.AddOptions(options);
resolutionDropdown.value = CurrentResolutionIndex;
resolutionDropdown.RefreshShownValue();
}
public void SetResolution(int ResolutionIndex)
{
Resolution resolution = resolutions[ResolutionIndex];
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
}
public void SetQuality(int qualityIndex)
{
QualitySettings.SetQualityLevel(qualityIndex);
}
public void SetFullscreen(bool isFullscreen)
{
Screen.fullScreen = isFullscreen;
}
}
您的设置可以表示为单独的整数和浮点数,您只需要保存您需要的每个参数。
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