[英]Create multiple times works, but not in for-loop
Have what I think seems like a kind of strange problem. 我认为这似乎是一个奇怪的问题。 I have a function that is made to draw an element in HTML5.
我有一个功能可以在HTML5中绘制元素。 If i write it multiple times it is drawn those times, but if i place it in a loop it only draws the first time.
如果我多次编写它,则将绘制这些次,但如果将其放置在循环中,则它只会绘制一次。 Iv tried to monitor this by console.log for example but as soon as i try to draw this the loop is interrupted.
iv试图通过console.log来监视它,但是一旦我试图绘制它,循环就会被中断。 It like there is some type of "break" function in it.
就像其中有某种“中断”功能一样。
Anyone who has an idea about this? 有人对此有想法吗?
<body>
<section id="wrapper">
<h1></h1>
<canvas id="canvas" width="800" height="600" style=" border-color: #000; border-style: solid; border-width: 1px;">
<p>Your browser doesn't support canvas.</p>
</canvas>
<script>
var context;
var canvas;
var WIDTH;
var HEIGHT;
$(document).ready(function() {
main_init();
});
function main_init() {
console.log("init");
WIDTH = $("#canvas").width();
HEIGHT = $("#canvas").height();
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
var width = 10;
var height = 10;
var posX = 30;
var posY = 60;
//NOT WORKING
for(y = 1; y < height; y+=1)
{
for(x = 1; x < width; x+=1)
{
console.log("y:"+ y + " x:" + x);
//console.log(isEven(x));
if(isEven(x))
{
HexagonObj(posX * x, posY * y, 0.95);
}
else
{
HexagonObj(posX * x, (posY + 20) * y, 0.95);
}
}
}
//WORKING
HexagonObj(-30, 60, 0.95);
HexagonObj(10, 80, 0.95);
HexagonObj(50, 60, 0.95);
HexagonObj(-30, 100, 0.95);
}
HexagonObj = function(xCorrd, yCorrd, size){
//console.log("hexagon");
var x0=xCorrd; var y0=yCorrd; //cordinates
var xx=20 * size; var yy=20 * size; //size of the legs of the shape
x=x0; y=y0; context.moveTo(x,y);
x+=xx; y+=0; context.moveTo(x,y);
x+=xx; y+=0; context.lineTo(x,y);
x+=xx; y+=yy; context.lineTo(x,y);
x+=(xx*-1); y+=yy; context.lineTo(x,y);
x+=(xx*-1); y+=0; context.lineTo(x,y);
x+=(xx*-1); y+=(yy*-1); context.lineTo(x,y);
x+=xx; y+=(yy*-1); context.lineTo(x,y);
context.fillStyle = "#FFFF99";
context.fill();
context.strokeStyle = "rgba(0,0,0,1)";
context.stroke();
}
function isEven(n)
{
return parseFloat(n) && (n % 2 == 0);
}
</script>
</section>
</body>
I have marked the HexagonObj
creation that works and that dose not work. 我已将
HexagonObj
创作标记为有效,但无效。
You need to declare x
and y
as variables in each function where they are used. 您需要在使用
x
和y
每个函数中将它们声明为变量。 Because you are missing the var
declaration, the functions are all accessing global x
and y
variables. 因为缺少
var
声明,所以函数都在访问全局x
和y
变量。 As a consequence, the first call to HexagonObj
clobbers the loop variables in main_init()
. 结果,对
HexagonObj
的第一次调用掩盖了main_init()
的循环变量。
(Technically, you only need to declare var x, y
in one of the functions to solve the immediate problem. However, it's bad form to be using global variables like that.) (从技术上讲,您只需要在一个函数中声明
var x, y
即可解决当前问题。但是,使用这样的全局变量是一种不好的形式。)
for循环仅在main_init
函数中执行一次,因为全局的x
和y
在HexagonObj
函数内部已修改为y:81 and x:50
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