[英]How do I restart a program based on user input?
I'm trying to restart a program using an if-test based on the input from the user.我正在尝试使用基于用户输入的 if-test 重新启动程序。
This code doesn't work, but it's approximately what I'm after:这段代码不起作用,但它大约是我所追求的:
answer = str(raw_input('Run again? (y/n): '))
if answer == 'n':
print 'Goodbye'
break
elif answer == 'y':
#restart_program???
else:
print 'Invalid input.'
What I'm trying to do is:我想做的是:
I got really close to a solution with a "while true" loop, but the program either just restarts no matter what you press (except n), or it quits no matter what you press (except y).我非常接近使用“while true”循环的解决方案,但是无论您按什么(n 除外),程序要么只是重新启动,要么无论您按什么(y 除外)它都会退出。 Any ideas?
有任何想法吗?
This line will unconditionally restart the running program from scratch:此行将无条件地从头开始重新启动正在运行的程序:
os.execl(sys.executable, sys.executable, *sys.argv)
Try this:试试这个:
while True:
# main program
while True:
answer = str(input('Run again? (y/n): '))
if answer in ('y', 'n'):
break
print("invalid input.")
if answer == 'y':
continue
else:
print("Goodbye")
break
Using one while loop:使用一个while循环:
In [1]: start = 1
...:
...: while True:
...: if start != 1:
...: do_run = raw_input('Restart? y/n:')
...: if do_run == 'y':
...: pass
...: elif do_run == 'n':
...: break
...: else:
...: print 'Invalid input'
...: continue
...:
...: print 'Doing stuff!!!'
...:
...: if start == 1:
...: start = 0
...:
Doing stuff!!!
Restart? y/n:y
Doing stuff!!!
Restart? y/n:f
Invalid input
Restart? y/n:n
In [2]:
You can do this simply with a function.你可以简单地用一个函数来做到这一点。 For example:
例如:
def script():
# program code here...
restart = raw_input("Would you like to restart this program?")
if restart == "yes" or restart == "y":
script()
if restart == "n" or restart == "no":
print "Script terminating. Goodbye."
script()
Of course you can change a lot of things here.当然你可以在这里改变很多东西。 What is said, what the script will accept as a valid input, the variable and function names.
说什么,脚本将接受什么作为有效输入,变量和函数名称。 You can simply nest the entire program in a user-defined function (Of course you must give everything inside an extra indent) and have it restart at anytime using this line of code:
myfunctionname()
.您可以简单地将整个程序嵌套在用户定义的函数中(当然,您必须将所有内容都放在一个额外的缩进中)并使用以下代码行随时重新启动它:
myfunctionname()
。 More on this here.更多关于这里。
Here's a fun way to do it with a decorator :这是一个使用装饰器的有趣方法:
def restartable(func):
def wrapper(*args,**kwargs):
answer = 'y'
while answer == 'y':
func(*args,**kwargs)
while True:
answer = raw_input('Restart? y/n:')
if answer in ('y','n'):
break
else:
print "invalid answer"
return wrapper
@restartable
def main():
print "foo"
main()
Ultimately, I think you need 2 while loops.最终,我认为您需要 2 个 while 循环。 You need one loop bracketing the portion which prompts for the answer so that you can prompt again if the user gives bad input.
您需要一个循环将提示答案的部分括起来,以便在用户输入错误时可以再次提示。 You need a second which will check that the current answer is
'y'
and keep running the code until the answer isn't 'y'
.您需要一秒钟来检查当前答案是否为
'y'
并继续运行代码,直到答案不是'y'
。
It is very easy do this很容易做到这一点
while True:
#do something
again = input("Run again? ")
if 'yes' in again:
continue
else:
print("Good Bye")
break
I create this program:我创建了这个程序:
import pygame, sys, time, random, easygui
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png",
"skier_left1.png"]
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.angle = 0
def turn(self, direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6 - abs(self.angle) * 2]
return speed
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,image_file, location, type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
def scroll(self, t_ptr):
self.rect.centery = self.location[1] - t_ptr
def create_map(start, end):
obstacles = pygame.sprite.Group()
gates = pygame.sprite.Group()
locations = []
for i in range(10):
row = random.randint(start, end)
col = random.randint(0, 9)
location = [col * 64 + 20, row * 64 + 20]
if not (location in locations) :
locations.append(location)
type = random.choice(["tree", "flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"
obstacle = ObstacleClass(img, location, type)
obstacles.add(obstacle)
return obstacles
def animate():
screen.fill([255,255,255])
pygame.display.update(obstacles.draw(screen))
screen.blit(skier.image, skier.rect)
screen.blit(score_text, [10,10])
pygame.display.flip()
def updateObstacleGroup(map0, map1):
obstacles = pygame.sprite.Group()
for ob in map0: obstacles.add(ob)
for ob in map1: obstacles.add(ob)
return obstacles
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
font = pygame.font.Font(None, 50)
a = True
while a:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed)
map_position += speed[1]
if map_position >= 640 and activeMap == 0:
activeMap = 1
map0 = create_map(20, 29)
obstacles = updateObstacleGroup(map0, map1)
if map_position >=1280 and activeMap == 1:
activeMap = 0
for ob in map0:
ob.location[1] = ob.location[1] - 1280
map_position = map_position - 1280
map1 = create_map(10, 19)
obstacles = updateObstacleGroup(map0, map1)
for obstacle in obstacles:
obstacle.scroll(map_position)
hit = pygame.sprite.spritecollide(skier, obstacles, False)
if hit:
if hit[0].type == "tree" and not hit[0].passed:
skier.image = pygame.image.load("skier_crash.png")
easygui.msgbox(msg="OOPS!!!")
choice = easygui.buttonbox("Do you want to play again?", "Play", ("Yes", "No"))
if choice == "Yes":
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
elif choice == "No":
a = False
quit()
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
obstacles.remove(hit[0])
score_text = font.render("Score: " + str(points), 1, (0, 0, 0))
animate()
Link: https://docs.google.com/document/d/1U8JhesA6zFE5cG1Ia3OsTL6dseq0Vwv_vuIr3kqJm4c/edit链接: https : //docs.google.com/document/d/1U8JhesA6zFE5cG1Ia3OsTL6dseq0Vwv_vuIr3kqJm4c/edit
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.