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Unity 3D Mobile和Windows Azure

[英]Unity 3D Mobile and Windows Azure

I am writing a game using Unity 3D. 我正在使用Unity 3D编写游戏。 The target will be Windows Phone (eventually), Android and iOS. 目标将是Windows Phone(最终),Android和iOS。

I know the Windows Azure SDK is probably written in C#. 我知道Windows Azure SDK可能是用C#编写的。 When I try to import the DLL, however, it appears to rely on .NET stuff that is not part of the Unity .NET. 但是,当我尝试导入DLL时,它似乎依赖于不属于Unity .NET的.NET内容。 I have run into this before. 我以前遇到过这个。 Unity is mainly 2.0 .NET. Unity主要是2.0 .NET。 There are some 3.5, 4.0 and even 4.5 stuff, but it is all experimental and mostly doesn't work well. 有一些3.5、4.0甚至4.5的东西,但是这都是实验性的,并且大多数情况下效果不佳。

My question is whether I can get access to the source code (C#) of the Azure DLL? 我的问题是我是否可以访问Azure DLL的源代码(C#)?

If not that then can someone please help me with the C# raw calls that I would need to make to access all of the Azure web services for a Azure Mobile instance? 如果不是这样,那么有人可以帮我处理访问Azure移动实例的所有Azure Web服务所需的C#原始调用吗?

I know there is an iOS Obj-C way of doing it, but I would prefer using straight C# so it will be cross platform to both Android and iOS. 我知道有一种iOS Obj-C方式,但是我更喜欢使用直接C#,因此它将是Android和iOS的跨平台。

Just to clarify, you're looking for Windows Azure Mobile Services SDK code? 只是为了澄清一下,您在寻找Windows Azure移动服务SDK代码吗? If so, you can download it here: 如果是这样,您可以在这里下载:

https://github.com/WindowsAzure/azure-mobile-services https://github.com/WindowsAzure/azure-mobile-services

Or, were you looking for the storage or other SDK? 或者,您是在寻找存储空间还是其他SDK?

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