[英]KeyDown event not firing?
When coding a small game, I encountered a problem; 在编写小型游戏时,我遇到了问题。 my form's
KeyDown
and KeyUp
events don't fire at all. 我的窗体的
KeyDown
和KeyUp
事件根本不会触发。
This is the form's code: 这是表单的代码:
public class GameForm : Form
{
private ControllableBlock player;
public GameForm()
{
KeyDown += Game_KeyDown;
KeyUp += Game_KeyUp;
player = new ControllableBlock();
Controls.Add(player);
}
private void Game_KeyDown(object sender, KeyEventArgs e)
{
player.ReactToKey(e.KeyCode);
}
private void Game_KeyUp(object sender, KeyEventArgs e)
{
player.ReactToKey(e.KeyCode);
}
}
There's a lot more going on, but I only pasted the relevant code. 还有很多事情要做,但是我只粘贴了相关代码。
I've already tried setting this.KeyPreview = true;
我已经尝试过设置
this.KeyPreview = true;
and calling this.Focus();
并调用
this.Focus();
, neither works. ,均无效。 The problem is not in
ReactToKey()
method, I've already set a breakpoint there and the event is never fired. 问题不在
ReactToKey()
方法中,我已经在那里设置了一个断点,并且该事件从未触发过。
Edit: After some tests I've come to a conclusion that the problem is within my ControllableBlock
. 编辑:经过一些测试,我得出的结论是问题在我的
ControllableBlock
。 Yet, I have no idea why, but I'm working on it. 但是,我不知道为什么,但是我正在努力。 If I comment out everything that's related to the
player
, the events start firing. 如果我注释掉与
player
相关的所有内容,则事件开始触发。
Edit 2: Seems like the problem is me inheriting my ControllableBlock
from Control
. 编辑2:似乎问题出在我从
Control
继承了ControllableBlock
。 If I inherit it from Panel
, it works fine. 如果我从
Panel
继承它,它将正常工作。 Why is this? 为什么是这样? Can't I fire an event if I inherit from control?
如果我从控件继承,就不能触发事件? The
ControllableBlock
class is empty for now, so it doesn't even do anything other than inherits from Control
. ControllableBlock
类目前为空,因此除了继承Control
之外,它甚至不做任何其他事情。
Edit 3: Now that I've started a bounty, I'd like to clarify that I'm not looking for a solution on how to make the events fire, I'm looking for a reason on why they don't fire if I inherit from Control
. 编辑3:既然我已经开始了赏金计划,我想澄清一下,我不是在寻找使事件触发的解决方案,而是在寻找为什么事件不会触发的原因我继承自
Control
。
If your events should be application-wide try to set property KeyPreview
to true
- it will allow you to fire respective events regardless of focused control. 如果您的事件应在整个应用程序范围内,请尝试将属性
KeyPreview
设置为true
,这将使您可以触发各个事件,而无需进行集中控制。
this.KeyPreview = true;
Otherwise you should attach these events directly to control that will process them. 否则,您应该将这些事件直接附加到将处理这些事件的控件上。
Edit: 编辑:
I removed InitializeComponent();
我删除了
InitializeComponent();
from my form and got behaviour identical to yours. 从我的表单中获得的行为与您的行为相同。
After implementing solution provided in this question all events started to qork perfectly. 实施此问题提供的解决方案后,所有事件开始完美地响起来。
Copy code snippet here: 在此处复制代码段:
protected override bool ProcessCmdKey(ref Message msg, Keys keyData) {
if (keyData == Keys.Left) {
// Do your staff for Left Key here
return true;
}
// you need to add if condition to every direction you want to handle
return base.ProcessCmdKey(ref msg, keyData);
}
I was able to reproduce a similar issue (which is hopefully related..) 我能够重现类似的问题(希望是相关的。)
Explanation: 说明:
CanSelect==true
are selectable for keyboard input CanSelect==true
控件对于键盘输入是可选的 Control()
is selectable, one of Panel()
is not Control()
空白后代,而Panel()
则不能 Check here for a good overview of how windows keyboard input works. 在此处查看有关Windows键盘输入如何工作的良好概述。
Code to reproduce it: 复制代码:
public class GameForm : Form
{
public GameForm()
{
this.KeyDown += Game_KeyDown;
var tests = new List<Control[]>() {
new[] { new Panel() },
new[] { new Panel(), new Panel() },
new[] { new Control() },
new[] { new Control(), new Panel() },
new[] { new Panel(), new Control() }
};
// When test index 2 to 4 used, keyboard input does not reach form level
Controls.AddRange(tests[0]);
// When uncommented, ensures all keyboard input reaches form level
/*this.KeyPreview = true;
// Additional plumbing required along with KeyPreview to allow arrow and other reserved keys
foreach (Control control in this.Controls)
{
control.PreviewKeyDown += control_PreviewKeyDown;
}*/
}
void control_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
e.IsInputKey = true;
}
private void Game_KeyDown(object sender, KeyEventArgs e)
{
// breakpoint here
Debug.WriteLine(e.KeyCode);
}
}
try moving the handler setup to the Form_Load event rather than the constructor. 尝试将处理程序设置移至Form_Load事件而不是构造函数。 Should there not be a call to
Initialize()
in the constructor? 构造函数中应该没有对
Initialize()
的调用吗? I wouldn't particularly recommend removing it 我不建议您删除它
If ControllableBlock
inherits from Panel, it will have more event hookups and better UI interaction setup than a base Control object. 如果
ControllableBlock
从Panel继承,则与基本Control对象相比,它将具有更多的事件连接和更好的UI交互设置。
You need to make your control selectable before it can receive the focus. 您需要使控件处于可选状态,然后才能获得焦点。
Try adding the following to your constructor: 尝试将以下内容添加到构造函数中:
this.SetStyle(ControlStyles.Selectable, true);
And ensure that you give your form focus after it has been displayed. 并确保在显示表单焦点后为其赋予焦点。 Or, override OnMouseDown() and call this.Focus() in it.
或者,重写OnMouseDown()并在其中调用this.Focus()。
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