[英]visual c++ parallel port control
I wrote this code in Visual c++ to control LED's through parallel port: 我在Visual c ++中编写了这段代码来通过并行端口来控制LED:
// InpoutTest.cpp : Defines the entry point for the console application. // InpoutTest.cpp:定义控制台应用程序的入口点。 //
//
#include "stdafx.h"
#include "stdio.h"
#include "string.h"
#include "stdlib.h"
#include <conio.h>
short _stdcall Inp32(short PortAddress);
void _stdcall Out32(short PortAddress, short data);
int main(int argc, char* argv[])
{
Out32(888, 255);
system("pause");
Out32(888, 0);
return 0;
}
Now, what I thought was that the line 'Out32(888, 255);' 现在,我想的是'Out32(888,255);' will write 1 in all data registers, and all LED'd connected from D0 to D7 will turn on;
将在所有数据寄存器中写入1,从D0到D7连接的所有LED将打开; but nothing happened, the led's which were on before execution remained on and same case with the led's which were off.
但是没有任何事情发生,在执行之前处于领先地位的领导者仍在继续,并且领导的那些已经关闭。
Same was the case with 'Out32(888, 0);', no led's were turned off. 与'Out32(888,0);'的情况相同,没有关闭led。
What is wrong in the above code? 上面的代码有什么问题? I used 'Inpoutx64.dll' as I'm working on 64 bit OS (windows 8).
我使用'Inpoutx64.dll',因为我正在使用64位操作系统(Windows 8)。 I also included 'Inpoutx64.lib' in project properties > linked > input > Additional dependencies.
我还在项目属性> linked> input> Additional dependencies中包含了“Inpoutx64.lib”。
I've also copied "inpoutx64.dll' to Windows/system 32 我还将“inpoutx64.dll”复制到了Windows / system 32
确保将inpoutx64.dll
与生成的.exe
文件放在同一目录中,并且已运行inpoutx64.dll
包含的InstallDriver.exe
程序,并允许UAC提升,以便安装所需的系统驱动程序。
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