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如何设置UIButton图像的大小和位置

[英]how to set size and position of UIButton's image

UIButton, how to set size and position of background image ? UIButton,如何设置背景图像的大小和位置?

eg how to change size and position the image to be on top of the UIButton 例如,如何改变尺寸并将图像定位在UIButton顶部

EDIT: issue fixed by using setImageEdgeInsets: eg: 编辑:使用setImageEdgeInsets:修复问题setImageEdgeInsets:例如:

[button setTitleEdgeInsets:UIEdgeInsetsMake(0, -image.size.width, 0, 0)];
[button setImageEdgeInsets:UIEdgeInsetsMake(0, button.titleLabel.bounds.size.width, 0, 0)];

AFAIK there is no property like that, but in my opinion you will have to scale the image according to the size of the UIButton . AFAIK没有这样的属性,但在我看来,你必须根据UIButton的大小来缩放图像。

for example you can use this code 例如,您可以使用此代码

  UIImage *resultImage = [self imageByScalingAndCroppingForSize:CGSizeMake(button.frame.size.height,button.frame.size.width) : sourchImage]; 

method for scaling 缩放方法

- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize:(UIImage *)srcimage
{
    UIImage *sourceImage = srcimage;
    UIImage *newImage = nil;        
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO) 
    {
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor > heightFactor) 
            scaleFactor = widthFactor; // scale to fit height
        else
            scaleFactor = heightFactor; // scale to fit width
        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // center the image
        if (widthFactor > heightFactor)
        {
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
        }
        else 
            if (widthFactor < heightFactor)
            {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
            }
    }       

    UIGraphicsBeginImageContext(targetSize); // this will crop

    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();
    if(newImage == nil) 
        NSLog(@"could not scale image");

    //pop the context to get back to the default
    UIGraphicsEndImageContext();
    return newImage;
}

If you really want to scale an image, do it, but you should resize it before using it. 如果您真的想要缩放图像,请执行此操作,但在使用之前应调整大小。 Resizing it at run time will just lose CPU cycles. 在运行时调整它的大小只会丢失CPU周期。

This is the category I'm using to scale an image : 这是我用来缩放图像的类别:

UIImage+Extra.h 的UIImage + Extra.h

@interface UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
@end;

UIImage+Extra.m 的UIImage + Extra.m

@implementation UIImage (Extras)

- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {

UIImage *sourceImage = self;
UIImage *newImage = nil;

CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;

CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;

CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;

CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

if (!CGSizeEqualToSize(imageSize, targetSize)) {

        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;

        if (widthFactor < heightFactor) 
                scaleFactor = widthFactor;
        else
                scaleFactor = heightFactor;

        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;

        // center the image

        if (widthFactor < heightFactor) {
                thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
        } else if (widthFactor > heightFactor) {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
}


// this is actually the interesting part:

UIGraphicsBeginImageContext(targetSize);

CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width  = scaledWidth;
thumbnailRect.size.height = scaledHeight;

[sourceImage drawInRect:thumbnailRect];

newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

if(newImage == nil) NSLog(@"could not scale image");


return newImage ;
}

@end

You can use it to the size you want. 您可以使用它想要的尺寸。 Like : 喜欢 :

[self.itemImageButton setImage:[stretchImage imageByScalingProportionallyToSize:CGSizeMake(20,20)]];

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