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C ++指向类名的指针数组

[英]C++ Array of pointers to class names

I'd like to be able to hold an array of class names and simply pass an index to a function which would create an instance of a certain class. 我希望能够持有一个类名数组,并且只需将索引传递给将创建某个类实例的函数即可。 I have memory constraints so I'd like to not simply create an array of objects. 我有内存限制,所以我不想简单地创建对象数组。

Here's my most descriptive pseudo-code: 这是我最具描述性的伪代码:

Classes: 类:

class Shape
{
public:
    Shape();
};

class Square : public Shape
{
public:
    Square();
};

class Triangle : public Shape
{
public:
    Triangle();
};

Main: 主要:

int main()
{
    pointerToShapeClass arrayOfShapes[2];       // incorrect syntax - but
    arrayOfShapes[0] = pointerToSquareClass;    // how would i do this?
    arrayOfShapes[1] = pointerToTriangleClass;

    cin << myNumber;

    // Depending on input, create instance of class corresponding to array index
    if (myNumber == 0) { // create Square   instance }
    if (myNumber == 1) { // create Triangle instance }

    return 0;
}

If this is confusing, I can try to elucidate. 如果这令人困惑,我可以尝试阐明。 Thanks in advance! 提前致谢!

Edit: 编辑:

Really, I think I just need a pointer to a class without actually instantiating the class. 确实,我认为我只需要一个指向类的指针,而无需实际实例化该类。

Sounds like you want some kind of factory: 听起来您想要某种工厂:

class Shape
{
public:
    Shape();
    static Shape* create(int id);
};

Shape* Shape::create(int id) {
  switch (id) {
    case 0: return new Square();
    case 1: return new Triangle();
  }
  return NULL;
}

Then when you want to create a particular Shape given user input, you can do: 然后,当您要根据用户输入创建特定的Shape ,可以执行以下操作:

int myNumber;
cin >> myNumber;
Shape* shape = Shape::create(myNumber);

This is it in it's simplest form. 这是最简单的形式。 I would, however, recommend having the create function return a std::unique_ptr<Shape> , rather than a raw pointer. 但是,我建议让create函数返回std::unique_ptr<Shape> ,而不是原始指针。 I would also set up static constants to represent the different IDs. 我还将设置静态常量来表示不同的ID。

class Shape
{
public:
    Shape();
    static std::unique_ptr<Shape> create(int id);

    enum class Id { Square = 0, Triangle = 1 };
};

std::unique_ptr<Shape> Shape::create(Shape::Id id) {
  switch (id) {
    case Shape::Id::Square: return new Square();
    case Shape::Id::Triangle: return new Triangle();
  }
  return nullptr;
}

Create a std::vector<Shape*> and then you can do v.emplace_back(new Triangle()); 创建一个std::vector<Shape*> ,然后可以执行v.emplace_back(new Triangle()); in C++11. 在C ++ 11中。 In C++03 you can use v.push_back(new Triangle()); 在C ++ 03中,您可以使用v.push_back(new Triangle());

You could use a raw array 您可以使用原始数组

Shape* shapes[10]; // array of pointers;

shapes[0] = new Triangle(); 

You could also go to use templates and create a template 您也可以使用模板并创建模板

template<typename ShapeType>
class Shape
{
 public:
     ShapeType draw(); 
     //All common Shape Operations
};

class Triangle
{
};

//C++11
using Triangle = Shape<Triangle>;
Triangle mytriangle;

//C++03
typedef Shape<Square> Square;
Square mysquare;

Try this: 尝试这个:

int main()
{
    std::vector<Shape*> shapes;

    cin << myNumber;

    // Depending on input, create instance of class corresponding to array index
    if (myNumber == 0) { shapes.push_back(new Square(); }
    if (myNumber == 1) { shapes.push_back(new Triangle(); }

    return 0;
}

I would create this function: 我将创建此函数:

Shape getNewShape(int shapeId)
{
    switch (shapeId)
    {
        case 1: return new Square();
        case 2: return new Triangle();
    }
    //here you should handle wrong shape id
}

then use it like that: 然后像这样使用它:

int main()
{
    cin << myNumber;

    // Depending on input, create instance of class corresponding to array index
    shape tempShape = getNewShape(myNumber);

    return 0;
}

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