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加载包含带有数组元素的数组的json文件时出错

[英]error loading json file containing array with an array element

I'm writing a loader/saver for a little android game im working on. 我正在为一个正在运行的小android游戏编写装载程序/保存程序。 I'm saving it as a json file by creating a json object for each 'actor' in my game, putting them into a jsonarray, then writing the jsonarray.tojsonstring() to the file. 我通过为游戏中的每个“ actor”创建一个json对象并将其放入jsonarray,然后将jsonarray.tojsonstring()写入文件,将其保存为json文件。

here is how I'm saving, I call the save level method which adds each actor to the array using addActor() then calls the writefile() method 这就是我的保存方式,我调用保存级别方法,该方法使用addActor()将每个actor添加到数组中,然后调用writefile()方法

    public void addActor(Actor actor, int index, JSONArray actorArray) {
    if (actor != null) {
        System.out.println("adding actor " + actor.name);
    } else {
        System.out.println("Adding nulla ctor");
    }
    if (actors[index] != null) {
    } else {
        actors[index] = new JSONObject();
        actors[index].put("index", index);
        actors[index].put("bodyname", actor.name);
        actors[index].put("restitution", actor.body.getFixtureList().get(0).getRestitution());
        actors[index].put("density", actor.body.getFixtureList().get(0).getDensity());
        actors[index].put("friction", actor.body.getFixtureList().get(0).getFriction());
        actors[index].put("startx", actor.startX);
        actors[index].put("starty", actor.startY);
        actors[index].put("startrotation", actor.startAngle);
        actors[index].put("rotationspeed", actor.rotSpeed);
        actors[index].put("enabled", actor.enabled);
        actors[index].put("numPaths", actor.numPaths);
        if (actor.numPaths > 0) {
            JSONArray[] pathx = new JSONArray[actor.getNumPaths()];
            JSONArray[] pathy = new JSONArray[actor.getNumPaths()];
            JSONArray[] pathspeed = new JSONArray[actor.getNumPaths()];
            for (int i = 0; i < actor.getNumPaths(); i++) {
                pathx[i] = new JSONArray();
                pathy[i] = new JSONArray();
                pathspeed[i] = new JSONArray();
                for (int j = 0; j < actor.getPath(i).size; j++) {
                    pathx[i].add(actor.getPath(i).points[j].x);
                    pathy[i].add(actor.getPath(i).points[j].y);
                    pathspeed[i].add(actor.getPath(i).points[j].speed);
                }
            }
            System.out.println("added " + actor.name + ", " + pathx.length + " paths.");
            actors[index].put("pathx", pathx);
            actors[index].put("pathy", pathy);
            actors[index].put("pathspeed", pathspeed);
        }
        //indices.add(index);
        actorArray.add(actors[index]);
    }
}


public void writeFile(String name, JSONArray actorArray) {
    try {
        FileWriter writer = new FileWriter("C:\\Users\\mojo\\Desktop\\svn\\Ball\\src\\com\\moe\\ball\\levels\\" + name + ".json");
        writer.write(actorArray.toJSONString());
        writer.flush();
        writer.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

    public void saveLevel(String levelName, BallScreen screen) {
    JSONArray actorArray = new JSONArray();
    for (int i = 0; i < screen.maxActor; i++) {
        addActor(screen.actorList[i], i, actorArray);
    }
    writeFile(levelName, actorArray);

}

Sorry, theres a lot of random stuff in there from when I was figuring out the json library and trying to figure things out. 抱歉,自从我弄清楚json库并试图弄清楚这些东西以来,那里有很多随机的东西。 heres a snippet of code use to test if its loading right 这是用于测试是否正确加载的代码片段

        JSONArray array = (JSONArray) parser.parse(new FileReader("C:\\Users\\mojo\\Desktop\\svn\\Ball\\src\\com\\moe\\ball\\levels\\" + name + ".json"));
        JSONObject obj;
        for (int i = 0; i < array.size(); i++) {
            obj = (JSONObject) array.get(i);
            System.out.println("bodyname " + i + ": " + obj.get("bodyname"));
        }

When loading any level that has an actor with multiple movepaths(which therefore has an array inside one of the elements of the main array of actors) I get an error on the JSONArray array = .... line that says: 当加载具有带有多个movepaths的actor的任何关卡时(因此在actor的主数组的元素之一中包含一个数组),我在JSONArray array = ....上收到一条错误消息,内容为:

Unexpected character (L) at position 50.

heres a little snippet from the json file so you can see what it looks like where it is causing problems 这是json文件的一小段代码,因此您可以看到它引起问题的地方

[{"enabled":true,"index":0,"density":0.6,"pathy":[Lorg.json.simple.JSONArray;@39d3da65,"friction":0.6,"rotationspe
the \`L\` in \`[Lorg.json....\` is at position 50.

Sorry if this is a stupid question I'm very new to this, I did spend hours searching and if I dont find an answer here I'm just going to try a different json library(I'm using json.simple now) 抱歉,如果这是一个愚蠢的问题,我对此很陌生,我确实花了数小时进行搜索,如果在这里找不到答案,我将尝试使用其他json库(我现在使用json.simple)

You're trying to store a Java array of JSONArray s as the pathx and pathy attributes of your JSON object. 您正在尝试将JSONArray的Java数组存储为JSON对象的pathxpathy属性。 You should store a JSONArray of JSONArray s instead. 您应该改为存储JSONArrayJSONArray

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