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使用键盘在Java中以一定角度移动圆

[英]Using keypad to move a circle at angles in java

So I have an application that successfully moves a ball (ellipse) left, right, up, or down depending on which button of the keypad is being pressed. 因此,我有一个应用程序可以根据按下键盘上的哪个按钮成功地向左,向右,向上或向下移动一个球(椭圆)。 However, I'm having trouble getting the ball to move at an angle. 但是,我无法使球倾斜移动。 I'm trying to do this by saying that if the user holds 2 direction keys, the ball will go in diagonally. 我试图通过说如果用户按住2个方向键,则球将沿对角线进入。 For example, If they click the left key and the up key, I want the ball to move in an NorthWest direction. 例如,如果他们单击向左键和向上键,则我希望球向西北方向移动。 If any of you see what is causing the problem, I'd really appreciate the help! 如果你们中有人发现问题的根源,我将非常感谢您的帮助!

Engine 发动机

class KeyClickListener implements KeyListener
        {
        public void keyPressed(KeyEvent e)
        {
            if (e.getKeyCode() == KeyEvent.VK_DOWN )
                {
                    component.moveCircle(1);
                }
            else if (e.getKeyCode() == KeyEvent.VK_UP)
                {
                    component.moveCircle(2);
                }
            else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
                {
                    component.moveCircle(3);
                }
            else if (e.getKeyCode() == KeyEvent.VK_LEFT)
                {
                    component.moveCircle(5);
                }   
            //this is my attempt at telling whether or not the user was holding two keys
            else if (e.getKeyCode() == KeyEvent.VK_LEFT && e.getKeyCode() == KeyEvent.VK_UP)
                {
                    component.moveCircle(5);
                }
        }
        public void keyReleased(KeyEvent e){}
        public void keyTyped(KeyEvent e){}
    }

CircleComponent CircleComponent

 public void moveCircle(int w)
 {
    dir = w;
    if (dir == 1)
        {
            y+=20;
            repaint();
            if (y>=560)
                {
                    dir=2;
                }
        }
.  
.
.

else if (dir == 5)
        {
            x-=10;
            y-=10;
            repaint();
            if(x<=0 )
                {
                    dir=3;
                }   
        }
}

Because the key events will only report the last key that triggered the event, your last if statement will never work, as the keyCode will only ever equal the last key that triggered the event. 因为键事件将仅报告触发事件的最后一个键,所以您的最后一个if语句将永远无法工作,因为keyCode将仅等于触发事件的最后一个键。

Instead, you should maintain a "state" of each key and process against that state instead. 相反,您应该维护每个键的“状态”并针对该状态进行处理。

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class TestKeyListener01 {

    public static void main(String[] args) {
        new TestKeyListener01();
    }

    public TestKeyListener01() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private boolean arrowUp = false;
        private boolean arrowDown = false;
        private boolean arrowLeft = false;
        private boolean arrowRight = false;

        public TestPane() {
            setFocusable(true);
            addKeyListener(new KeyAdapter() {

                @Override
                public void keyReleased(KeyEvent e) {
                    switch (e.getKeyCode()) {
                        case KeyEvent.VK_DOWN:
                            arrowDown = false;
                            break;
                        case KeyEvent.VK_UP:
                            arrowUp = false;
                            break;
                        case KeyEvent.VK_LEFT:
                            arrowLeft = false;
                            break;
                        case KeyEvent.VK_RIGHT:
                            arrowRight = false;
                            break;
                    }
                    repaint();
                }

                @Override
                public void keyPressed(KeyEvent e) {
                    switch (e.getKeyCode()) {
                        case KeyEvent.VK_DOWN:
                            arrowDown = true;
                            break;
                        case KeyEvent.VK_UP:
                            arrowUp = true;
                            break;
                        case KeyEvent.VK_LEFT:
                            arrowLeft = true;
                            break;
                        case KeyEvent.VK_RIGHT:
                            arrowRight = true;
                            break;
                    }
                    repaint();
                }
            });
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            FontMetrics fm = g2d.getFontMetrics();
            String text = "Up";
            int x = (getWidth() - fm.stringWidth(text)) / 2;
            int y = ((getHeight() / 2) - fm.getHeight());
            draw(g2d, text, x, y, arrowUp);

            text = "Down";
            x = (getWidth() - fm.stringWidth(text)) / 2;
            y = ((getHeight() / 2) + fm.getHeight()) + fm.getAscent();
            draw(g2d, text, x, y, arrowDown);

            text = "Left";
            x = (getWidth() / 2) - fm.stringWidth(text) - 4;
            y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            draw(g2d, text, x, y, arrowLeft);

            text = "Right";
            x = (getWidth() / 2) + 4;
            y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            draw(g2d, text, x, y, arrowRight);

            g2d.dispose();
        }

        protected void draw(Graphics2D g2d, String text, int x, int y, boolean pressed) {
            g2d.setColor(pressed ? Color.BLACK : Color.GRAY);
            g2d.drawString(text, x, y);
        }
    }
}

I would also recommend that instead of KeyListener , you should use Key Bindings instead. 我还建议您使用Key Bindings代替KeyListener They solve annoying focus issues that plague KeyListener 他们解决了困扰KeyListener烦人焦点问题

Change your KeyClickListener to and observe the magic! 将KeyClickListener更改为并观察魔术! then checkout this http://zetcode.com/tutorials/javagamestutorial/movingsprites/ 然后查看此http://zetcode.com/tutorials/javagamestutorial/movingsprites/

    class KeyClickListener implements KeyListener, Runnable
    {
        private boolean moveLeft, moveRight, moveUp, moveDown;
        private Thread runThread;
        public KeyClickListener() {
            moveLeft = moveRight = moveUp = moveDown = false;
            runThread = new Thread(this);
            runThread.start();
        } 
        public void keyPressed(KeyEvent e) {assessKeycodes(e, true);}
        public void keyReleased(KeyEvent e){assessKeycodes(e, false);}
        public void keyTyped(KeyEvent e){}

        private void assessKeycodes(KeyEvent e, boolean setTo) {
            switch(e.getKeyCode()) {
                case KeyEvent.VK_DOWN:
                    moveDown = setTo;
                    break;
                case KeyEvent.VK_UP:
                    moveDown = setTo;
                    break;
                case KeyEvent.VK_LEFT:
                    moveDown = setTo;
                    break;
                case KeyEvent.VK_RIGHT:
                    moveDown = setTo;
                    break;
            }
        }

        public void run() {
            while(true) {
                if (moveDown)
                        component.moveCircle(1);
                if (moveUp)
                        component.moveCircle(2);
                if (moveRight)
                        component.moveCircle(3);
                if (moveLeft)
                        component.moveCircle(5);
            }
        }
    }

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