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使用JavaScript和HTML5画布显示绘图过程

[英]Show drawing process using JavaScript and HTML5 canvas

I am currently trying to make a little pythagoras tree application using JavaScript/JQuery and a HTML5 canvas. 我目前正在尝试使用JavaScript / JQuery和HTML5画布制作一些毕达哥拉斯树应用程序。

The algorithm works fine but sadly I am not able to see the process of drawing. 该算法工作正常,但可惜我看不到绘图过程。 The UI just freezes and shows the whole drawing after having finished. UI只会冻结,并在完成后显示整个图形。

Current behaviour: http://www.kappelcation.com/index.php?contentid=4 This is the behaviour i would like to have: http://www.jjam.de/Java/Applets/Fraktale/Pythagoras_Baum.html (you need allow the Java-applet and click a few times to see the progress of drawing). 当前行为: http : //www.kappelcation.com/index.php?contentid=4这是我想要的行为: http : //www.jjam.de/Java/Applets/Fraktale/Pythagoras_Baum.html (您需要允许Java小程序,然后单击几次以查看绘制进度)。

$(document).ready(function(){ //just some listeners and initialization
initCanvas();

$(autOrManSelect).change(function(){
    if(($(this).val()==1)) //changed from manual to automatic
    {
        $(pythagorasCanvas).click();
    }
});
$(startButton).click(function(event){
    $(this).unbind(event);
    $(this).html('Add Leaves');
    $(restartButton).css("visibility", "visible");
    startTree();
    $(this).click(function(){
        var next = parseInt($(depthInput).val())+1;
        $(depthInput).val(next);
        $(pythagorasCanvas).click();
    });
});
$(restartButton).click(function(){
    startTree();
});
});

function initCanvas() //adjust size, clear the canvas and draw a boarder
{
var canvas = document.getElementById("pythagorasCanvas");
canvas.height=600;
canvas.width=$(mainDiv).width()-40;
$(pythagorasCanvas).unbind("click");
if (canvas.getContext) 
{
    var context = canvas.getContext("2d");
    //clear canvas
    drawRectangle(context, new Point(0,canvas.height), new Point(canvas.width,canvas.height), new Point(canvas.width,0), new Point(0,0), "#FFFFFF");
    //draw border for canvas
    drawRectangle(context,new Point(0,canvas.height),new Point(canvas.width,canvas.height), new Point(canvas.width, 0),new Point(0,0), '#000000', true);
}
}

function startTree() //start drawing process
{   
initCanvas();
var canvas = document.getElementById("pythagorasCanvas");
if (canvas.getContext) 
{
    var context = canvas.getContext("2d");
    var rectLength = parseInt($(firstSquareInput).val());
    var startWidth = canvas.width/2-rectLength/2;
    var startHeight = canvas.height-canvas.height/4;
    var startA = new Point(startWidth, startHeight);
    var startB = new Point(startWidth+rectLength, startHeight);     
    drawBranch(context, startA, startB, 0); 
}
}

function Point(x, y) {
this.x = x;
this.y = y;
}

function drawBranch(context, a, b, depth) //gets called recursively 
{
var maxDepth = $(depthInput).val();
if(depth<maxDepth)
{
    depth++;
    //calculate positions of current rectangle
    var dx = b.x - a.x;
    var dy = a.y - b.y;
    var c = new Point(b.x-dy, b.y-dx);
    var d = new Point(a.x-dy, a.y-dx);
    //draw current rectangle
    drawRectangle(context, a, b, c, d);

    //calculate new position
    var offSetX;
    if($(triangleOffsetInput).val().toLowerCase()=="random")
    {
        offSetX = Math.random();
    }
    else
    {
        offSetX = parseFloat($(triangleOffsetInput).val())/100; //first offset in x-direction (in relation to a square length of 1)
    }
    var offSetY = -Math.sqrt(Math.pow(0.5,2)-Math.pow((0.5-offSetX),2)); //Pythagoras to get the offset in y (negative sign necessary because the y-values get smaller upwards)
    var e = new Point( d.x + offSetX*(c.x-d.x) + offSetY*(a.y-b.y), d.y + offSetX*(c.y-d.y) + offSetY*(b.x-a.x));

    if($(fillTriangleBox).prop("checked"))
    {
        drawTriangle(context, c, d, e);
    }   

    var autOrMan = $(autOrManSelect).val();
    if(autOrMan==1)
    {
        //draw new positions
        drawBranch(context, d, e, depth);
        drawBranch(context, e ,c, depth);       
    }
    else
    {
        $(pythagorasCanvas).click(function(event) 
        {
            $(this).unbind(event);
            drawBranch(context, d, e, depth);
            drawBranch(context, e ,c, depth);       
        });
    }
}
else
{
    $(pythagorasCanvas).click(function(event) 
    {
        $(this).unbind(event);
        drawBranch(context, a, b, depth);
    });
}   
}

function drawTriangle(context, c, d, e, color)
{
if(typeof(color)==='undefined')
{
    color='#'+$(triangleColorInput).val();
} 
context.strokeStyle = color;
context.beginPath();
context.moveTo(c.x, c.y);
context.lineTo(d.x, d.y);
context.lineTo(e.x, e.y);
context.closePath();
context.fillStyle = color;
context.fill();
context.stroke();
}

function drawRectangle(context, a, b, c, d, color, ignoreFill)
{
if(typeof(color)==='undefined')
{
    color='#'+$(rectColorInput).val();
} 
if(typeof(ignoreFill)==='undefined')
{
    ignoreFill=false;
}
context.strokeStyle = color;
context.beginPath();
context.moveTo(a.x, a.y);
context.lineTo(b.x, b.y)
context.lineTo(c.x, c.y);
context.lineTo(d.x, d.y);
context.closePath();
if($(fillRectBox).prop("checked") && !ignoreFill)
{
    context.fillStyle = color;
    context.fill();
}
context.stroke();
}

I have tried to use the setTimeout() function to make the drawing process asynchronous to achieve the desired behaviour but I either failed horribly at implementing it or setTimeout() does not help in this situation. 我试图使用setTimeout()函数使绘图过程异步以实现所需的行为,但是我在实现它时失败了,或者setTimeout()在这种情况下无济于事。

I hope you can give me a hint. 希望您能给我提示。 Thanks in advance! 提前致谢!

I think the following (untested) modification to your drawBranch function using setTimeout should work 我认为使用setTimeout对drawBranch函数进行以下(未经测试的)修改应该可以

if(autOrMan==1)
{
    //draw new positions
    setTimeout(function() {
        drawBranch(context, d, e, depth);
        drawBranch(context, e ,c, depth);       
    }, 0);
}
else
{
    $(pythagorasCanvas).click(function(event) 
    {
        $(this).unbind(event);
        drawBranch(context, d, e, depth);
        drawBranch(context, e ,c, depth);     
    });
}

It's freezing up because JavaScript is single-threaded . 因为JavaScript是单线程的 ,所以冻结了。 Instead of calling drawBranch recursively, schedule it recursively via setTimeout and then fall off the function. 无需递归调用drawBranch ,而是通过setTimeout递归调度它,然后放弃该函数。 That will give the browser time to redraw the canvas. 这将使浏览器有时间重画画布。

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