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C ++ STL vector.erase()始终删除最后一个元素

[英]C++ STL vector.erase() always deletes last element

Using: Eclipse 3.8.1, C/C++ Remote Debug Launcher 6.0.0, with GCC 1.1.0, and GDB 7.0.0 Verified on: Visual Studio 2010 使用:Eclipse 3.8.1,C / C ++远程调试启动器6.0.0,带有GCC 1.1.0和GDB 7.0.0的验证:Visual Studio 2010

I am pulling my hair out on this one. 我正在把头发拉出来。 When using the following code, the last element of the vector of Room objects rooms is always removed. 使用以下代码时,始终会移除Room对象room的向量的最后一个元素。 I cannot get any element other than the last to erase with this code. 除了最后一个,我无法使用此代码擦除任何元素。 I am only trying to remove one element (the location is determined by the user). 我只想删除一个元素(位置由用户确定)。

I know that many of you are probably asking why I don't use a list, but random data access is much more important than ease of element addition / removal with this collection. 我知道你们中的许多人可能会问为什么我不使用列表,但是随机数据访问比使用此集合轻松添加/删除元素更为重要。 Do you have any ideas? 你有什么想法?

void House::removeRoom(unsigned int roomToRemove){
    try{
        if(roomDoesNotExist(roomToRemove)) throw houseException("Room requested to     remove does not exist", roomToRemove, __FILE__, __LINE__);

        vector<Room>::iterator roomIterator = rooms.begin() + roomToRemove;
        rooms.erase(roomIterator);

        removeAllLinksToRoom(roomToRemove);
        renumberLinkedRoomsAfterErase(roomToRemove);
    }
    catch(houseException& hException){
        hException.display(cerr);
    }
}

Here is a snippet of the House class: 这是众议院课程的片段:

#include "Room.h"

using namespace std;

class House {
public:
    vector<Room> rooms;

    //member functions
    void removeRoom(unsigned int roomToRemove);


    //constuctors / destructors
    House();
    virtual ~House();

    //STL linked list overload operators =, ==, and <
    House &operator=(const House &rhs);
    int operator==(const House &rhs) const;
    int operator<(const House &rhs) const;

private:
    bool roomDoesNotExist(int roomToRemove);
    void removeAllLinksToRoom(int roomToUnlink);
    void renumberLinkedRoomsAfterErase(int erasedRoom);
};

Because it could be relevant, I included my entire Room class: 因为可能相关,所以我包括了整个“房间”课程:

#include "Wall.h"

#include <vector>
#include <algorithm>
#include <string>

#include "exceptions/houseException.h"

using namespace std;

class Room {
    public:
    float setPointDegF;
    vector<Wall> walls;  //TODO consider making walls protected / private

    private:
    string roomName;
    vector<int> linkedRooms;
    float storedTemperature;
    float storedHumidity;

    //member functions
    void linkToRoom(int roomToLink);
    void unlinkFromRoom(int roomToUnlink);

    void removeAllLinksToRoom(int roomToUnlink);
    void renumberLinkedRoomsAfterErase(int erasedRoom);

public:
    //friends
    friend class House;

    //member functions
    void addWalls(unsigned int numWallsToAdd=1);
    void removeWall(unsigned int wallToRemove);

    //Sensor Functions
    void readSensorTemperature();
    void readSensorHumidity();

    void temperature();
    void humidity();

    //constuctors / destructors
    Room();
    virtual ~Room();
//STL linked list overload operators =, ==, and <
    Room &operator=(const Room &rhs);
    int operator==(const Room &rhs) const;
    int operator<(const Room &rhs) const;
private:
    void getAttachedRooms(Wall& tempWall);

    bool wallDoesNotExist(unsigned int wallToRemove);
    bool roomLinked(int roomToLink);
    bool roomNotLinked(int roomToLink);

    vector<int>::iterator findRoom(int roomToFind);
    vector<int>::iterator findInsertionPoint(int roomToInsert);


};

rooms.erase(roomIterator) will delete the element at location roomIterator . rooms.erase(roomIterator)将删除位置roomIterator的元素。 If you want to delete all elements from beginning to roomToRemove , use rooms.erase(rooms.begin(), rooms.begin()+roomToRemove) or rooms.erase(rooms.begin(), roomIterator) 如果要删除从开始到roomToRemove所有元素,请使用rooms.erase(rooms.begin(), rooms.begin()+roomToRemove)rooms.erase(rooms.begin(), roomIterator)

nm answered this in the comments below my question, but I am retyping it here for clarity: nm在我的问题下方的评论中回答了此问题,但为了清楚起见,我在此处重新键入:

Also, does the Room class have an assignment operator and a copy constructor defined correctly? 另外,Room类是否正确定义了赋值运算符和副本构造函数? – nm –纳米

Answer: No. An explicit Room class assignment operator was causing the issue. 答:否。一个明确的Room类分配运算符导致了此问题。

I tried to overload the default assignment operator and failed miserably. 我试图重载默认赋值运算符,但失败了。 When I commented out that code and used the implicit &= operator, life is good. 当我注释掉该代码并使用隐式&=运算符时,生活是美好的。 Problem solved. 问题解决了。 -neghzero -neghzero

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