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从文件读取文本到JTextField数组

[英]Reading text from a file onto a JTextField array

I've been working on a wheel of fortune game for a school project for a while now, and ran into a problem with reading text from files that act as the puzzles onto a JTextField array which acts as the board where the puzzle is displayed. 我一直在为学校项目开发运气游戏轮,有一段时间,我遇到了一个问题,即从充当谜题的文件中读取文本到JTextField array ,该JTextField array充当谜题的显示板。

What I have so far: A GUI for the game to run, as well as all the graphical components that will be included. 到目前为止,我所拥有的:用于运行游戏的GUI,以及将包含的所有图形组件。 This is the code for creating the puzzle board within the class letterBoard 这是用于在letterBoard类中创建拼图板的代码

import java.awt.*;
 import java.awt.event.*;
 import java.io.BufferedReader;
 import java.io.FileInputStream;
 import java.io.IOException;
 import java.io.InputStreamReader;
 import javax.swing.*;

 public class letterBoard extends JPanel
                            implements ActionListener                   
 {
 private JTextField[] fields = new JTextField[TEXT_FIELD_COUNT];
 private Box[] boxes = new Box[SUIT_COUNT];
 private static int TEXT_FIELD_COUNT = 14;
 private static int SUIT_COUNT = 1;
 Color yungMoney = new Color(0, 180, 100);
 static String[] fieldsArray = new String[52];


public letterBoard()
{
    setPreferredSize(new Dimension(1,299));
    setBackground(yungMoney);
    JPanel panel = new JPanel(new GridLayout(0,14));
    panel.setBackground(yungMoney);
    for(int t=0; t<4; t++)
    {
        for (int i =0; i < boxes.length; i++)
        {
            boxes[i] = Box.createHorizontalBox();
            for (int j=0; j< TEXT_FIELD_COUNT/SUIT_COUNT; j++)
            {
                int index = i * (TEXT_FIELD_COUNT/SUIT_COUNT) + j;
                fields[index] = new JTextField("    ");
                fields[index].setEditable(false);
                fields[index].setPreferredSize(new Dimension(50, 50));
                fields[index].setBorder(BorderFactory.createLineBorder(Color.BLACK,1));
                panel.add(fields[index]);
            }
        }
    }
    panel.setBorder(BorderFactory.createTitledBorder(BorderFactory.createLineBorder(Color.BLACK,2),"WHEEL OF FORTUNE"));
    add(panel);
}

This board is where the puzzle will be displayed. 该板将显示拼图。 I have a JButton reset whithin the wheelGUI class, which acts as the main class for the program that all other classes run through. 我在wheelGUI类中有一个JButton reset ,它作为所有其他类运行的程序的主类。

What I want to happen: Upon a user clicking the JButton reset , the program should read a line from a text file which will act as the puzzle for this round. 我要发生的事情:用户单击JButton reset ,程序应从文本文件中读取一行,这将成为这一轮的难题。 It should put one character in each box of the board, and leave spaces blank. 它应该在面板的每个框中放入一个字符,并留出空白。 It should turn any box with a letter occupying it black, to signify that a letter that has yet to be guessed is positioned there. 它应将带有字母的任何框都变成黑色,以表示尚未猜测的字母位于该框内。

What's not working: A FileInputStream and BufferedReader don't seem to be compatible with swing components such as a JTextField[] . 什么不起作用: FileInputStreamBufferedReader似乎与swing组件(例如JTextField[]不兼容。 I'm not sure of another way to read a file into a JTextField[] , or if it's even possible with the way the board is created. 我不确定将文件读入JTextField[]的另一种方法,或者用创建板的方式甚至不可能。 Thank you! 谢谢!

Note: Here is the code for the wheelGUI class. 注意:这是wheelGUI类的代码。 The other code in there is related to separate classes. 那里的其他代码与单独的类有关。

import java.awt.*;
import java.awt.event.*;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Random;
import javax.swing.*;

public class wheelGUI extends JFrame implements ActionListener {
private playerPlate player1, player2, player3;
Color yungMoney = new Color(0, 180, 100);
private String fileName = "D:/Users/Garrett/Workspace/WheelOfFortune/src/wheelOfFortune/img/wheel1.png";
private String cat;
private static String spinValue;
private String[] wheelStuff = new String[]{"Bankrupt", "Lose a Turn", "$5000", "$600", "$500", "$300", "$800", "$550", "$400", "$900", "$350", "$450", "$700"};
private JTextField results;
private static JButton spin, solve, buyVowel, guess, reset, end, cont;
private int numVowel;
private int numLetter;
private static int currentPlayer;
public wheelGUI() {
    super("Butt Stuff!");

    ImageIcon i = new ImageIcon(fileName);
    JLabel picture = new JLabel(i);

    player1 = new playerPlate("Garrett", Color.RED, 0);
    player2 = new playerPlate("Jonny", Color.YELLOW, 1);
    player3 = new playerPlate("Robert", Color.BLUE, 2);

    letterBoard letters = new letterBoard();
    catBox category = new catBox(cat);
    inputField input = new inputField();

    Box wall = Box.createHorizontalBox();
    wall.add(player1);
    wall.add(Box.createHorizontalStrut(5));
    wall.add(player2);
    wall.add(Box.createHorizontalStrut(5));
    wall.add(player3);

    spin = new JButton("Spin!");
    spin.addActionListener(this);
    solve = new JButton("Solve the Puzzle");
    solve.addActionListener(this);
    buyVowel = new JButton("Buy a Vowel");
    buyVowel.addActionListener(this);
    guess = new JButton("Guess a Letter");
    guess.addActionListener(this);
    reset = new JButton("Reset");
    reset.addActionListener(this);
    cont = new JButton("Continue");
    cont.addActionListener(this);

    JPanel buttonPanel = new JPanel(new GridLayout(3, 1, 5, 5));
    buttonPanel.setPreferredSize(new Dimension(300,380));
    buttonPanel.setBackground(yungMoney);
    buttonPanel.add(spin);
    buttonPanel.add(guess);
    buttonPanel.add(buyVowel);
    buttonPanel.add(solve);
    buttonPanel.add(cont);
    buttonPanel.add(reset);

    JPanel result = new JPanel();
    result.setBackground(yungMoney);
    results = new JTextField(spinValue);
    results.setBackground(Color.CYAN);
    results.setHorizontalAlignment(JTextField.CENTER);
    results.setBorder(BorderFactory.createLineBorder(Color.BLACK,2));
    results.setPreferredSize(new Dimension(150,100));
    results.setFont(new Font("Impact", Font.PLAIN, 28));
    results.setEditable(false);
    result.add(results);

    Box catInput = Box.createVerticalBox();
    catInput.add(category);
    catInput.add(Box.createVerticalStrut(50));
    catInput.add(result);
    catInput.add(Box.createVerticalStrut(100));
    catInput.add(input);

    Container c = getContentPane();
    c.setBackground(yungMoney);
    c.add(buttonPanel, BorderLayout.EAST);
    c.add(wall, BorderLayout.SOUTH);
    c.add(letters, BorderLayout.NORTH);
    c.add(picture, BorderLayout.WEST);
    c.add(catInput, BorderLayout.CENTER);
}
public JTextField spinWheel(String[] wheelStuff)
{
    Random rnd = new Random();
    spinValue = wheelStuff[rnd.nextInt(wheelStuff.length)];
    results.setText(spinValue);
    return results;
}
public void actionPerformed(ActionEvent e) 
{
    JButton b = (JButton)e.getSource();
    if(b==spin)
    {
        spinWheel(wheelStuff);
        repaint();
    }
}
public static void main(String[] args) {
    wheelGUI window = new wheelGUI();
    window.setBounds(50, 50, 1024, 768);
    window.setDefaultCloseOperation(EXIT_ON_CLOSE);
    window.setResizable(false);
    window.setVisible(true);
}
}

Also, it doesn't really matter to me what class the method to make the puzzle is in. I'd assume putting it in the letterBoard class would be the easiest. 另外,对我来说,制作难题的方法在哪个类中并不重要。我认为将其放在letterBoard类中是最简单的。 Thanks again for the help! 再次感谢您的帮助!

Instead of trying to read a line of the file, read the entire file into something like a java.util.List . 与其尝试读取文件的一行,不如将整个文件读取为java.util.List

When the user clicks "reset", simply select the next element from the list and use a loop to get each character from the String . 当用户单击“重置”时,只需从列表中选择下一个元素,然后使用循环从String获取每个字符。

Take a look at this which demonstrates the basic concept of building the text fields using a String which is broken down into it's individual characters 看看这个这表明用构建文本字段的基本概念String被分解为它的单个字符

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