[英]Android ACTION_UP and ACTION_MOVE doesn't work in live wallpaper AndEngine
I'm creating live wallpaper based on AndEngine Live Wallpaper Extension. 我正在基于AndEngine动态壁纸扩展创建动态壁纸。 In function onCreateScene() I set touch event to my scene. 在函数onCreateScene()中,我将触摸事件设置为场景。 Here is code: 这是代码:
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) {
mEngine.registerUpdateHandler(new FPSLogger());
parallaxBackground = new ParallaxBackground(0, 0, 0);
parallaxBackground.attachParallaxEntity(new ParallaxEntity(1.0f, mySprite));
mCurrentScene.setBackground(parallaxBackground);
mCurrentScene.setOnSceneTouchListener(this);
pOnCreateSceneCallback.onCreateSceneFinished(mCurrentScene);
}
after that I creat onSceneTouchEvent() function: 之后,我创建onSceneTouchEvent()函数:
@Override
public boolean onSceneTouchEvent(Scene scene, TouchEvent event) {
switch(event.getAction()){
case TouchEvent.ACTION_DOWN:
Log.i("Logged TouchEvent DOWN", ""+event.getAction());
break;
case TouchEvent.ACTION_MOVE:
Log.i("Logged TouchEvent MOVE", ""+event.getAction());
break;
case TouchEvent.ACTION_UP:
Log.i("Logged TouchEvent UP", ""+event.getAction());
break;
}
return true;
}
All is right in this code? 这段代码对吗? Ok. 好。 I'm running it on my phone (Samsung Galaxy S III mini)..., when I touch on screen at first time, in the log is writing: 我正在手机(Samsung Galaxy S III mini)上运行它,当我第一次触摸屏幕时,日志中写道:
AndEngine org.andengine.input.touch.TouchEvent$TouchEventPool<TouchEvent> was exhausted, with 0 item not yet recycled. Allocated 1 more.
Logged TouchEvent DOWN 0
when I touch on screen at second time and etc, in the log is writing: 当我第二次触摸屏幕等时,日志中写道:
Logged TouchEvent DOWN 0
Logged TouchEvent DOWN 0
Logged TouchEvent DOWN 0
Logged TouchEvent DOWN 0
.....
...only ACTION_DOWN is detected! ...仅检测到ACTION_DOWN! ACTION_UP and ACTION_MOVE doesn't work! ACTION_UP和ACTION_MOVE不起作用!
Maybe all touch events doesn't available in AndEngine Live Wallpaper Extension? 也许所有触摸事件在AndEngine Live Wallpaper Extension中不可用? Who know? 谁知道? How to solve this problem? 如何解决这个问题呢?
I solve it reimplementing the BaseWallpaperGLEngine class. 我通过重新实现BaseWallpaperGLEngine类来解决该问题。
In your LiveWallpaperService insert this code: 在您的LiveWallpaperService中插入以下代码:
@Override
public Engine onCreateEngine() {
return new LiveWallpaperEngine(this);
}
public class LiveWallpaperEngine extends BaseWallpaperGLEngine {
public LiveWallpaperEngine(IRendererListener pRendererListener) {
super(pRendererListener);
}
@Override
public void onTouchEvent(MotionEvent event) {
mEngine.onTouch(null, MotionEvent.obtain(event));
}
}
@Override
protected void onTap(int pX, int pY) {
}
I hope this could help to people with the same issue ;) 我希望这可以对遇到同样问题的人有所帮助;)
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