[英]Triggering a keydown event programmatically in vanilla Javascript
I have an event attached to the window running on keydown
. 我在keydown
运行的窗口附加了一个事件。 I would like to test this by having a routine (per interval) programmatically hitting a key on the keyboard. 我想通过以编程方式命中键盘上的一个例程(每个时间间隔)来测试它。 The following code doesn't work - but works fine if I'm actually pressing a key on the keyboard. 以下代码不起作用 - 但如果我实际按下键盘上的某个键,则可以正常工作。
I originally tried: 我最初尝试过:
var evt = document.createEvent("KeyboardEvent");
setInterval(function() {
evt.initKeyEvent("keydown", true, true, window, false, false, false, false, 13, 13);
}, 500);
Here's my current keydown
event: 这是我目前的keydown
事件:
window.addEventListener('keydown', function(k) {
switch(k.keyCode) {
case 38: //up
if (Game.Area[Game.Player.x][Game.Player.y-1].type !== 0 && Game.Player.y > 0) {
Game.Player.y--;
}
Game.Player.d = 0;
break;
case 40: //down
if (Game.Area[Game.Player.x][Game.Player.y+1].type !== 0 && Game.Player.y < Game.Area[0].length-1) {
Game.Player.y++;
}
Game.Player.d = 1;
break;
case 37: //left
if (Game.Area[Game.Player.x-1][Game.Player.y].type !== 0 && Game.Player.x > 0) {
Game.Player.x--;
}
Game.Player.d = 2;
break;
case 39: //right
if (Game.Area[Game.Player.x+1][Game.Player.y].type !== 0 && Game.Player.y < Game.Area.length-1) {
Game.Player.x++;
}
Game.Player.d = 3;
break;
case 66:
if (Game.Player.d === 0 && Game.Player.y > 0) { //up
Game.Area[Game.Player.x][Game.Player.y-1].type = 60;
} else if (Game.Player.d === 1 && Game.Player.y < Game.Area.length) { //down
Game.Area[Game.Player.x][Game.Player.y+1].type = 60;
} else if (Game.Player.d === 2 && Game.Player.x > 0) { //left
Game.Area[Game.Player.x-1][Game.Player.y].type = 60;
} else if (Game.Player.d === 3 && Game.Player.x < Game.Area.length) { //right
Game.Area[Game.Player.x+1][Game.Player.y].type = 60;
}
break;
default:
break;
}
Game.MoveZeds();
for (var z = 0; z < Game.Zeds.length; z++) {
if (Game.Player.x === Game.Zeds[z].x && Game.Player.y === Game.Zeds[z].y) {
alert("Ouch!");
}
}
});
I believe 我相信
evt.initKeyEvent();
should actually be 应该是
evt.initKeyboardEvent();
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