[英]AS3 Starling mobile project using large images - wont fit in sprite sheet
I am wondering if someone could suggest the best way to handle 6 large images that need to be used as an app tour. 我想知道是否有人可以建议最好的方法来处理需要用作应用程序浏览的6张大图像。
I am using a sprite sheet for all other assets however I need to create a tour section in the app which shows 6 of the app screens with some parts highlighted with explanation on what that particular part does. 我正在将精灵表用于所有其他资产,但是我需要在应用程序中创建一个游览部分,其中显示6个应用程序屏幕,其中某些部分突出显示并说明了该特定部分的功能。 The 6 screens are full size app images so 6 of these (640x960 x 6) does not fit in a sprite sheet.
这6个屏幕是全尺寸应用程序图像,因此其中6个(640x960 x 6)不能容纳在Sprite工作表中。
A bit stuck as to what the best performance method would be. 最好的性能方法会有些卡住。
Thanks 谢谢
Why do you say it does not fit? 为什么说不适合? You could easily pack all 6 images into a single 2048x2048 atlas.
您可以轻松地将所有6张图像打包到一个2048x2048地图集中。 Even if you had more (or larger) images, you could then use Stage3D extended mode which allows 4096x4096 textures.
即使您拥有更多(或更大)图像,也可以使用Stage3D扩展模式,该模式允许4096x4096纹理。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.