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在数组中,如何找到给定浮点值的最接近键?

[英]In an array, how do I find the closest key given a float value?

I'm making an "acceleration" array like this: 我正在做这样的“加速度”数组:

acc["0100"] = 1;
acc["0300"] = 2;
acc["0600"] = 4;
acc["0900"] = 8;
acc["2000"] = 16;
acc["5000"] = 32;

And, when the user presses a key, I start a timer: this._startTick = (new Date()).getTime(); 而且,当用户按下一个键时,我启动一个计时器: this._startTick = (new Date()).getTime();

Now I have a timer that checks if the key is still pressed. 现在,我有一个计时器,用于检查是否仍然按下该键。 If so, then I do something like: 如果是这样,那么我将执行以下操作:

this._delay = (new Date()).getTime() - this._startTick;

And now, based on this._delay , I'd like to find one of the previous values (1, 2, 4 or 8). 现在,基于this._delay ,我想找到以前的值之一(1、2、4或8)。 How would you do that? 你会怎么做?

NB: if the value is greater than " 5.0 " then the result should always be 32 . 注意:如果该值大于“ 5.0 ”,则结果应始终为32

NOTA: my goal is, given an elapsed time, find out which value is the best. 注意:我的目标是,经过一段时间后,找出哪个值是最好的。 I started the way I've just explained, but if you have another solution, I'll take it! 我以我刚刚解释的方式开始,但是如果您有其他解决方案,我会接受!

Here is the jsfiddle test page. 是jsfiddle测试页。

var getAccForDelay = (function () {
    var acc = {
        0.1: 1,
        0.3: 2,
        0.6: 4,
        0.9: 8,
        2.0: 16,
        5.0: 32
    };

    return function(delay) {
        var key,
            bestKey = undefined,
            absDiff, 
            absDiffMin = Number.MAX_VALUE;

        for (key in acc) {
            if (acc.hasOwnProperty(key)) {
                absDiff = Math.abs(delay - key);
                if (absDiffMin > absDiff) {
                    absDiffMin = absDiff;
                    bestKey = key;
                }
            }
        } 
        return bestKey === undefined ? undefined : acc[bestKey];
    };
}());

Test: 测试:

console.clear();
console.log(getAccForDelay(0));
console.log(getAccForDelay(0.33));
console.log(getAccForDelay(3.14));
console.log(getAccForDelay(123456.789));

Output: 输出:

1
2
16
32

=== UPDATE === ===更新===

The above solution doesn't utilize of the fact that acc is sorted by key. 上面的解决方案没有利用acc按键排序的事实。 I optimized the code by replacing linear search with binary search , which is much faster on long arrays. 我通过用二进制搜索替换线性搜索来优化代码,这在长数组上要快得多。 Here is the test page. 是测试页。

var getAccForDelay = (function () {
    var accKey   = [ 0.1, 0.3, 0.6, 0.9, 2.0, 5.0 ],
        accValue = [   1,   2,   4,   8,  16,  32 ],
        accLength = accKey.length;

    return function(delay) {
        var iLeft, iMiddle, iRight;

        iLeft = 0;
        if (delay <= accKey[iLeft])
            return accValue[iLeft];
        iRight = accLength - 1;
        if (accKey[iRight] <= delay)
            return accValue[iRight];        
        while (true) {
            if (iRight - iLeft === 1)
                return delay - accKey[iLeft] < accKey[iRight] - delay ? accValue[iLeft] : accValue[iRight];
            iMiddle = ~~((iLeft + iRight) / 2);
            if (delay < accKey[iMiddle])
                iRight = iMiddle;
            else if (accKey[iMiddle] < delay)
                iLeft = iMiddle;
            else
                return accValue[iMiddle];
        }
    };
}());

It's easier to operate on an array than on an object: 在数组上进行操作比在对象上进行操作更容易:

var accArr = [];
for (time in acc) {
    accArr.push({time: time, value: acc[time]});
}

Assuming you have an array, you can do: 假设您有一个数组,则可以执行以下操作:

function getValue(delay) {
    var diffs = accArr.map(function (e) { return Math.abs(e.time - delay); });
    return accArr[diffs.indexOf(Math.min.apply(null, diffs))].value;
}

EDIT : 编辑

Well, you didn't mention that this is a performance-critical function. 好吧,您没有提到这是性能至关重要的功能。 In that case, I would recommend picking a granularity (eg 0.05 , so the multiplier for delay is 20 ) and pre-calculating all values from 0 to MAX_DELAY : 在那种情况下,我建议选择一个粒度(例如0.05 ,所以延迟的乘数是20 )并预先计算从0MAX_DELAY所有值:

var multiplier = 20,
    granularity = 1 / multiplier;

var delayValues = (function () {
    var result = [];
    for (var delay = 0; delay <= MAX_DELAY; delay += granularity) {
        result.push(getValue(delay));
    }
    return result;
})();

During the animation, fetching the value will be a simple lookup in a relatively small table: 在动画期间,获取值将是在相对较小的表中进行的简单查找:

function getValueFast(delay) {
    return (delayValues[Math.round(delay * multiplier)] || 
            delayValues[delayValues.length - 1])
}

JSPerf comparison between this solution and simple if statements shows they perform equally fast for searching around a middle value. 此解决方案与简单的if语句之间的JSPerf比较表明,它们在搜索中间值时性能一样快。

In my humble opinion I think the best solution to this problem is to write a function which picks the best acceleration based on the time using if statements as follows: 以我的拙见,我认为解决此问题的最佳方法是编写一个函数,该函数使用if语句根据时间选择最佳加速,如下所示:

function getAcceleration(time) {
    if (time < 0.20) return 1;
    if (time < 0.45) return 2;
    if (time < 0.75) return 4;
    if (time < 1.45) return 8;
    if (time < 3.50) return 16;
    return 32;
}

However this is a static solution. 但是,这是一个静态解决方案。 If that's alright with you then I recommend you use this method. 如果您满意,那么我建议您使用此方法。 On the other hand if you need a dynamic solution then use this instead: 另一方面,如果您需要动态解决方案,请改用以下方法:

var getAcceleration = createAccelerationMap(0.1, 0.3, 0.6, 0.9, 2.0, 5.0);

function createAccelerationMap(previous) {
    var length = arguments.length, limits = [];

    for (var i = 1; i < length;) {
        var current = arguments[i++];
        limits.push((previous + current) / 2);
        previous = current;
    }

    return function (time) {
        var length = limits.length, acceleration = 1;

        for (var i = 0; i < length;) {
            if (time < limits[i++]) return acceleration;
            acceleration *= 2;
        }

        return acceleration;
    };
}

Either way you may then use getAcceleration as follows: 无论哪种方式,您都可以如下使用getAcceleration

console.log(getAcceleration(0));          // 1
console.log(getAcceleration(0.33));       // 2
console.log(getAcceleration(0.64));       // 4
console.log(getAcceleration(1.42));       // 8
console.log(getAcceleration(3.14));       // 16
console.log(getAcceleration(123456.789)); // 32

See the demo: http://jsfiddle.net/QepT7/ 观看演示: http : //jsfiddle.net/QepT7/

If the 0.1 is the number of seconds, and you want to round to 1 decimal you can do something this: 如果秒数是0.1 ,并且您想舍入到小数点后1位,则可以执行以下操作:

// 0.42332 * 10 = 4.2332 
// Math.round( ) will be 4
// 4 / 10 = 0.4
acc[ (Math.round(this._delay * 10) / 10).toString() ]
var seconds = this._delay.toString().substring(0,2)

console.log(acc[seconds]);

This is a straight-forward approach of your problem: First I convert the float to a string, second I cut off everything after the third character. 这是您问题的直接解决方法:首先,我将浮点数转换为字符串,然后我将第三个字符之后的所有内容都切掉。

What units are you using? 您使用什么单位?

this._startTick = (new Date()).getTime();
//       ms     =                 ms

this._delay = (new Date()).getTime() - this._startTick;
//     ms   =                 ms     -       ms

So to get to "0.1" /etc from milliseconds I'm assuming you are doing 所以要从毫秒"0.1" / etc,我假设你在做

(Math.floor(ms / 100) / 10).toString();

Why not just keep everything in ms/100 so you can use integers? 为什么不将所有内容都保留在ms/100以便可以使用整数?

var acc = [];
acc[ 1] =  1;
acc[ 3] =  2;
acc[ 6] =  4;
acc[ 9] =  8;
acc[20] = 16;
acc[50] = 32;

Then you can create a "nearest" lookup function like this 然后,您可以像这样创建“最近的”查找功能

function find(x) {
    var i = 0;
    x = x | 0; // The | 0 will cause a cast to int
    if (x < 0) x = 0;
    if (acc[x] !== undefined) return acc[x];
    if (x > acc.length) return acc[acc.length - 1];
    while (++i < acc.length) {
        if (acc[x - i] !== undefined) return acc[x - i];
        if (acc[x + i] !== undefined) return acc[x + i];
    }
}
find(this._delay / 100);

Now examples are 现在的例子是

find(30);    // 16
find(100.5); // 32
find(0);     //  1

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