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从PictureBox上传图像到服务器

[英]Upload image to a server from PictureBox

I have one pictureBox and a button on form1 one. 我在form1上有一个pictureBox和一个按钮。 When the button is clicked, it should upload the file to the server. 单击该按钮时,应将该文件上载到服务器。 For now I am using the below method. 现在我使用以下方法。 First save the image locally and then upload to the server: 首先在本地保存图像,然后上传到服务器:

Bitmap bmp = new Bitmap(this.form1.pictureBox1.Width, this.form1.pictureBox1.Height);
Graphics g = Graphics.FromImage(bmp);
Rectangle rect = this.form1.pictureBox1.RectangleToScreen(this.form1.pictureBox1.ClientRectangle);
g.CopyFromScreen(rect.Location, Point.Empty, this.form1.pictureBox1.Size);
g.Dispose();
 bmp.Save("filename", ImageFormat.Jpeg);

And then uploading that file: 然后上传该文件:

using (var f = System.IO.File.OpenRead(@"F:\filename.jpg"))
{
    HttpClient client = new HttpClient();
    var content = new StreamContent(f);
    var mpcontent = new MultipartFormDataContent();
    content.Headers.ContentType = new MediaTypeHeaderValue("image/jpeg");
    mpcontent.Add(content);
    client.PostAsync("http://domain.com/upload.php", mpcontent);
}

I can't use the Bitmap type in StreamContent. 我不能在StreamContent中使用Bitmap类型。 How can I stream the image from pictureBox directly instead saving it as file first? 如何直接从pictureBox流式传输图像而不是先将其保存为文件?

I came up with the below code using MemoryStream, but the uploaded file size is 0 using this method. 我使用MemoryStream想出了下面的代码,但使用此方法上传的文件大小为0。 Why? 为什么?

byte[] data;

using (MemoryStream m = new MemoryStream())
{
    bmp.Save(m, ImageFormat.Png);
    m.ToArray();
    data = new byte[m.Length];
    m.Write(data, 0, data.Length);

    HttpClient client = new HttpClient();
    var content = new StreamContent(m);
    var mpcontent = new MultipartFormDataContent();
    content.Headers.ContentType = new MediaTypeHeaderValue("image/png");
    mpcontent.Add(content, "file", filename + ".png");
    HttpResponseMessage response = await client.PostAsync("http://domain.com/upload.php", mpcontent);
    //response.EnsureSuccessStatusCode();
    string body = await response.Content.ReadAsStringAsync();
    MessageBox.Show(body);
}

I am not sure if it is the correct way to do it, but I have solved it by creating a new stream and then copying the older one to it: 我不确定这是否是正确的方法,但我已经通过创建一个新的流然后将旧的流复制到它来解决它:

using (MemoryStream m = new MemoryStream())
{
    m.Position = 0;
    bmp.Save(m, ImageFormat.Png);
    bmp.Dispose();
    data = m.ToArray();
    MemoryStream ms = new MemoryStream(data);
    // Upload ms
}
 Image returnImage = Image.FromStream(....);

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