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使用JavaFX在任何地方处理鼠标事件

[英]Handle mouse event anywhere with JavaFX

I have a JavaFX application, and I would like to add an event handler for a mouse click anywhere within the scene. 我有一个JavaFX应用程序,我想在场景中的任何地方添加一个鼠标单击的事件处理程序。 The following approach works ok, but not exactly in the way I want to. 以下方法可以正常工作,但不完全按我想要的方式工作。 Here is a sample to illustrate the problem: 这是一个说明问题的示例:

public void start(Stage primaryStage) {
    root = new AnchorPane();
    scene = new Scene(root,500,200);
    scene.setOnMousePressed(new EventHandler<MouseEvent>() {
        @Override
        public void handle(MouseEvent event) {
            System.out.println("mouse click detected! "+event.getSource());
        }
    });

    Button button = new Button("click here");
    root.getChildren().add(button);

    primaryStage.setScene(scene);
    primaryStage.show();
}

If I click anywhere in empty space, the EventHandler invokes the handle() method, but if i click the button , the handle() method is not invoked. 如果我单击空白处的任何位置, EventHandler调用handle()方法,但如果单击该button ,则不会调用handle()方法。 There are many buttons and other interactive elements in my application, so I need an approach to catch clicks on those elements as well without having to manually add a new handler for every single element. 我的应用程序中有许多按钮和其他交互元素,因此我需要一种方法来捕获这些元素的点击,而无需为每个元素手动添加新的处理程序。

You can add an event filter to the scene with addEventFilter() . 您可以使用addEventFilter()向场景添加事件过滤器。 This will be called before the event is consumed by any child controls. 这将在任何子控件使用事件之前调用。 Here's what the code for the event filter looks like. 以下是事件过滤器的代码。

scene.addEventFilter(MouseEvent.MOUSE_PRESSED, new EventHandler<MouseEvent>() {
    @Override
    public void handle(MouseEvent mouseEvent) {
        System.out.println("mouse click detected! " + mouseEvent.getSource());
    }
});

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