[英]creating new thread in an event
I have created a thread within event sensor_DepthFrameReady but when I execute it throw an exception on line 8(Depths[depth]++;) in the function SetImage1Frame and throw this exception: 我已经在事件sensor_DepthFrameReady中创建了一个线程,但是当我执行该线程时,在函数SetImage1Frame中的第8行(Depths [depth] ++;)上抛出了一个异常,并抛出了这个异常:
Index was outside the bounds of the array.(depth = -1) 索引超出数组的范围。(深度= -1)
what is going wrong? 怎么了? I think that the function (SetImage1Frame ) is executing more than one time ,but I used this function only in this method(sensor_DepthFrameReady)!!
我认为函数(SetImage1Frame)正在执行多次,但是我仅在此方法中使用了此函数(sensor_DepthFrameReady)!
void sensor_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs e)
{
short[] pixels;
Thread th;
using (frame=e.OpenDepthImageFrame())
{
if (frame!=null)
{
pixels = new short[frame.PixelDataLength];
frame.CopyPixelDataTo(pixels);
th = new Thread(() =>
SetImage1Frame(pixels));
th.Start();
}
}
}
int[] Depths=new int[4096];
int depth=0;
double chartBarWidth;
void SetImage1Frame(short[] dpixels)
{
int maxValue = 0;
for (int i = 0; i < dpixels.Length; i++)
{
depth = dpixels[i] >> DepthImageFrame.PlayerIndexBitmaskWidth;
if (depth > 0)
{
Depths[depth]++;
}
}
for (int i = 0; i < Depths.Length; i++)
{
maxValue=Math.Max(maxValue,Depths[i]);
}
for (int i = 0; i < Depths.Length; i++)
{
if (Depths[i] > 0)
{
stackPanel1.Dispatcher.Invoke(new Action(() =>
{
Rectangle r = new Rectangle();
stackPanel1.Children.Add(r);
}));
}
}
image1.Dispatcher.BeginInvoke(new Action(() =>
{
WrbitmapImage.WritePixels(rect, dpixels, stride, 0);
}));
}
Your code is not handling the signed numbers coming in from Kinect correctly. 您的代码无法正确处理来自Kinect的签名数字。 This program demonstrates the problem:-
该程序演示了该问题:
class Program
{
static void Main(string[] args)
{
short s = unchecked((short)0x8001);
int i = s >> 3;
Console.WriteLine(i);
}
}
This program will print -4096. 该程序将打印-4096。 The Kinect input is coming to you as an array of short, which is a signed type.
Kinect输入以short数组形式出现,这是一个有符号类型。 When you shift away the player index, that number is being sign extended and remaining a negative number.
当您移开播放器索引时,该数字正被符号扩展并保持为负数。 In your case, since you're seeing -1, that is probably a pixel in the depth view which is at more than 4 metres away.
在您的情况下,由于看到的是-1,因此深度视图中的像素可能在4米以上。 To fix the problem, you should cast the depth pixel value to ushort before dealing with it and use only unsigned types.
要解决此问题,应在处理深度像素值之前将其深度像素值转换为ushort,并仅使用无符号类型。
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