[英]D3js collision not updating
I'm trying to create an animated bubble chart using d3js. 我正在尝试使用d3js创建动画气泡图。 It seems to be working except for one small thing: when i animate the size of the nodes they start to overlap.
除了一件小事情,它似乎正在起作用:当我为节点的大小设置动画时,它们开始重叠。
My co-worker and me have been at it all morning but we seem to be missing or overlooking something. 我和我的同事整天都在工作,但我们似乎缺少或忽略了一些东西。
Our html/js: 我们的html / js:
.node {
stroke: #fff;
stroke-width: 1.5px;
}
.link {
stroke: #999;
stroke-opacity: .6;
}
</style>
<body>
<div class="buttons">
<button id="twelve">2012</button>
</div>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
<script>
var width = 960,
height = 500;
var force = d3.layout.force()
.charge(0.5)
.gravity(0.2)
.distance(500)
.size([width, height]);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
d3.json("miserables.json", function(error, graph) {
force
.nodes(graph.nodes)
.distance( function(d){ return d.radius})
.start();
var node = svg.selectAll(".node")
.data(graph.nodes)
.enter().append("circle")
.attr("class", "node")
.attr("r", function(d) { return d.radius; })
.style("fill", function(d) { return d.color; })
.call(force.drag);
node.append("title")
.text(function(d) { return d.name; });
force.on("tick", function(e) {
node.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
var nodes = graph.nodes
var q = d3.geom.quadtree(nodes),
i = 0,
n = nodes.length;
while (++i < n) {
q.visit(collide(nodes[i]));
}
svg.selectAll("circle")
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
});
$(document).ready(function(){
$('.buttons button').on('click', function(){
var showYear = $(this).attr('id');
node.transition()
.duration(350)
.attr("r", function(d){ return d[showYear]["radius"]})
.style("fill", function(d){ return d[showYear]["color"]})
});
})
});
function collide(node) {
var r = node.radius + 16,
nx1 = node.x - r,
nx2 = node.x + r,
ny1 = node.y - r,
ny2 = node.y + r;
return function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== node)) {
var x = node.x - quad.point.x,
y = node.y - quad.point.y,
l = Math.sqrt(x * x + y * y),
r = node.radius + quad.point.radius;
if (l < r) {
l = (l - r) / l * .5;
node.x -= x *= l;
node.y -= y *= l;
quad.point.x += x;
quad.point.y += y;
}
}
return x1 > nx2
|| x2 < nx1
|| y1 > ny2
|| y2 < ny1;
};
}
</script>
</body>
and this is our json file: 这是我们的json文件:
{
"nodes":[
{
"name": "Country One",
"radius": 40,
"color": "#ff0000",
"twelve" : {
"radius" : 60,
"color" : "#0ff000"
}
},
{
"name": "Country Two",
"radius": 40,
"color": "#ffff00",
"twelve" : {
"radius" : 60,
"color" : "#0ff000"
}
}
]
}
Any help would be greatly appreciated. 任何帮助将不胜感激。
The collision detection is done based on the radius
attribute of the nodes, but I suppose you're animating only the radius of your SVG circles, not the radius
attribute of the data behind them. 碰撞检测是基于节点的
radius
属性完成的,但是我想您只对SVG圆的半径设置了动画,而不对它们后面的数据的radius
属性设置了动画。
Proposed solution: 建议的解决方案:
node
.each( function( d ) {
d.radius = d[showYear]["radius"];
})
.transition()
.duration(350)
.attr("r", function(d){ return d.radius})
.style("fill", function(d){ return d[showYear]["color"]})
What's also a bit odd in my opinion, but may be fine: At creation time there is a d.radius
: 我认为还有些奇怪,但可能没问题:在创建时有一个
d.radius
:
.attr("r", function(d) { return d.radius; })
but later it becomes d[showYear]["radius"];
但后来变成
d[showYear]["radius"];
. 。 Keep in mind that the
d
object holds only data for one node, not all of them. 请记住,
d
对象仅保存一个节点的数据,而不是全部。
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