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使用重绘和计时器每秒旋转一行

[英]Rotating a line every second using repaint and a timer

So I'm trying to rotate a line every second using a Timer and a paint method. 因此,我尝试使用计时器和绘画方法每秒旋转一条线。 However, I'm not quite sure whats going on. 但是,我不太确定发生了什么。 Here are some of the relevant methods: 以下是一些相关方法:

public static ActionListener taskPerformer = new ActionListener() {

    public void actionPerformed(ActionEvent e) {
        Clock cl = new Clock();
        seconds++;
        cl.repaint();
    }
};


public void paint(Graphics g){
    super.paint(g);
    Graphics2D g2 = (Graphics2D) g;
    for(int c = 0; c<10; c++){
        g2.setPaint(Color.BLACK);
        g2.drawOval(90-c/2,90-c/2,500+c,500+c); //thick outlined circle
    }
    g2.setPaint(Color.WHITE);
    g2.fillOval(90,90,501,501);
    g2.setPaint(Color.BLACK);
    g2.rotate(Math.toRadians(seconds*6));
    g2.drawLine(340,340,340,90);    

}

The line remains stationary. 线路保持静止。 However if I add 但是,如果我添加

System.out.println("tick");

to my actionPerformed method, the command line spits out "tick" 3 times a second. 对于我的actionPerformed方法,命令行每秒发出“滴答声” 3次。 Any ideas as to why these things are happening? 关于这些事情为什么发生的任何想法?

Some context: 一些背景:

public static int seconds = 0;
public static int minutes = 0;
public static int hours = 0;
public static Clock cl = new Clock();
private ActionListener taskPerformer = new ActionListener() {

    public void actionPerformed(ActionEvent e) {
        System.out.println("tick");
        seconds++;
        cl.repaint();
    }
};
public static Timer timer = new Timer(1000,taskPerformer);

public static void main(String[] args){
    Clock cl = new Clock();
    init();
    SwingUtilities.invokeLater(new Runnable(){
        public void run() {
            createAndShowGUI();
        }
    });
}
public static void init(){
    timer.start();
}
public Clock() {
    super("Clock");
    timer.addActionListener(taskPerformer);

}

You are creating a new clock at every tick: 您正在每一个时钟创建一个新时钟:

public void actionPerformed(ActionEvent e) {
    Clock cl = new Clock();
    ...

Instead you should use an existing instance. 相反,您应该使用现有实例。

// A field in the class:
Clock cl = new Clock();
...

// removed static so that it can access cl
private ActionListener taskPerformer = new ActionListener() {
    public void actionPerformed(ActionEvent e) {
        seconds++;
        cl.repaint();
    }
};

You could also make the clock a field in the action listener, if you do not need to access it elsewhere. 如果您不需要在其他地方访问它,则也可以将时钟设置为动作侦听器中的一个字段。

Also note that you generally should not be overriding paint() , but should override paintComponent() instead. 还要注意,通常不应该覆盖paint() ,而应该覆盖paintComponent() More about custom painting in swing here. 有关挥杆定制绘画的更多信息,请点击此处。

Edit: Now that there's more code available, it's possible to say that if you make the clock and action listener static it should work. 编辑:现在有更多代码可用,可以说,如果将时钟和动作侦听器设为静态,则它应该可以工作。 However , you need to start the timer after the relevant components are ready: 但是 ,您需要在相关组件准备就绪后启动计时器:

public static void main(String[] args){
    // Removed spurious clock here
    SwingUtilities.invokeLater(new Runnable(){
        public void run() {
            createAndShowGUI();
            // Start the timer once the components are ready
            init();
        }
    });
}

The above mentioned point about not creating a clock in the action listener still stands. 关于在动作监听器中创建时钟的上述要点仍然存在。

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