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从基类方法克隆派生类

[英]Clone derived class from base class method

I have an abstract base class Base which has some common properties, and many derived ones which implement different logic but rarely have additional fields. 我有一个抽象的基类Base ,它有一些共同的属性,以及许多派生的,它们实现不同的逻辑,但很少有其他字段。

public abstract Base
{
    protected int field1;
    protected int field2;
    ....

    protected Base() { ... }
}

Sometimes I need to clone the derived class. 有时我需要克隆派生类。 So my guess was, just make a virtual Clone method in my base class and only override it in derived classes that have additional fields, but of course my Base class wouldn't be abstract anymore (which isn't a problem since it only has a protected constructor). 所以我的猜测是,只需在我的基类中创建一个虚拟Clone方法,并且只在具有附加字段的派生类中覆盖它,但当然我的Base类不再是抽象的(这不是问题,因为它只有protected构造函数)。

public Base
{
    protected int field1;
    protected int field2;
    ....

    protected Base() { ... }

    public virtual Base Clone() { return new Base(); }
}

public A : Base { }
public B : Base { }
  1. The thing is, since I can't know the type of the derived class in my Base one, wouldn't this lead to have a Base class instance even if I call it on the derived ones ? 问题是,因为我无法知道我的Base类中派生类的类型,即使我在派生类上调用它,这也不会导致有一个Base类实例吗? ( a.Clone(); ) (actually after a test this is what is happening but perhaps my test wasn't well designed that's why I have a doubt about it) a.Clone(); )(实际上在测试之后这是发生了什么,但也许我的测试设计得不好,这就是为什么我对它有疑问)

  2. Is there a good way (pattern) to implement a base Clone method that would work as I expect it or do I have to write the same code in every derived class (I'd really like to avoid that...) 有没有一种好方法(模式)来实现一个基本的Clone方法,它可以按照我的预期工作,或者我必须在每个派生类中编写相同的代码(我真的想避免这种情况......)

Thanks for your help 谢谢你的帮助

You can add a copy constructor to your base class: 您可以将复制构造函数添加到基类:

public abstract Base
{
    protected int field1;
    protected int field2;

    protected Base() { ... }

    protected Base(Base copyThis) : this()
    { 
        this.field1 = copyThis.field1;
        this.field2 = copyThis.field2;
    }

    public abstract Base Clone();
}

public Child1 : Base
{
    protected int field3;

    public Child1 () : base() { ... }

    protected Child1 (Child1  copyThis) : base(copyThis)
    {
        this.field3 = copyThis.field3;
    }

    public override Base Clone() { return new Child1(this); }
}

public Child2 : Base
{
    public Child2 () : base() { ... }

    protected Child (Child  copyThis) : base(copyThis)
    {  }

    public override Base Clone() { return new Child2(this); }
}

public Child3 : Base
{
    protected int field4;

    public Child3 () : base() { ... }

    protected Child3 (Child3  copyThis) : base(copyThis)
    {
        this.field4 = copyThis.field4;
    }

    public override Base Clone()
    {
        var result = new Child1(this);
        result.field1 = result.field2 - result.field1;
    }
}

Just override the Clone and have another method to CreateInstance then do your stuff. 只需覆盖Clone并使用另一种方法来创建CreateInstance然后做你的东西。

This way you could have only Base class avoiding generics. 这样你就可以只有Base类来避免泛型。

public Base
{
    protected int field1;
    protected int field2;
    ....

    protected Base() { ... }

    public virtual Base Clone() 
    { 
        var bc = CreateInstanceForClone();
        bc.field1 = 1;
        bc.field2 = 2;
        return bc;
    }

    protected virtual Base CreateInstanceForClone()
    {
        return new Base(); 
    }
}


public A : Base 
{     
    protected int fieldInA;
    public override Base Clone() 
    { 
        var a = (A)base.Clone();
        a.fieldInA =5;
        return a;
    }

    protected override Base CreateInstanceForClone()
    {
        return new A(); 
    }
}

You could do something like this: 你可以这样做:

public class Base<T> where T: Base<T>, new()
{
    public virtual T Clone() 
    { 
        T copy = new T();
        copy.Id = this.Id;
        return copy;
    }

    public string Id { get; set; }
}

public class A : Base<A>
{
    public override A Clone()
    {
        A copy = base.Clone();
        copy.Name = this.Name;
        return copy;
    }

    public string Name { get; set; }
}

private void Test()
{
    A a = new A();
    A aCopy = a.Clone();
}

But i doubt that it will bring something useful. 但我怀疑它会带来一些有用的东西。 I'll create another example.. 我将创建另一个例子..

I got another idea using the Activator class: 我有另一个想法使用Activator类:

public class Base
{
    public virtual object Clone()
    {
        Base copy = (Base)Activator.CreateInstance(this.GetType());
        copy.Id = this.Id;
        return copy;
    }


    public string Id { get; set; }
}

public class A : Base
{
    public override object Clone()
    {
        A copy = (A)base.Clone();
        copy.Name = this.Name;
        return copy;
    }

    public string Name { get; set; }
}

A a = new A();
A aCopy = (A)a.Clone();

But i would go for the Alexander Simonov answer. 但我会选择亚历山大·西蒙诺夫的回答。

I did something similar as Alexander Simonov, but perhaps simpler. 我做了类似Alexander Simonov的事情,但也许更简单。 The idea is (as I said in a comment) to have just one Clone() in the base class and leave all the work to a virtual CloneImpl() which each class defines as needed, relying on the CloneImpl() s of the base classes. 这个想法是(正如我在评论中所说Clone()在基类中只有一个 Clone()并将所有工作留给虚拟CloneImpl() ,每个类根据需要定义,依赖于基类的CloneImpl()类。

Creation of the proper type is left to C#'s MemberwiseClone() which will do whatever it takes for the object that's calling. 正确类型的创建留给C#的MemberwiseClone() ,它将对正在调用的对象执行任何操作。 This also obviates the need for a default constructor in any of the classes (none is ever called). 这也消除了对任何类中的默认构造函数的需要(从未调用过任何类)。

using System;

namespace CloneImplDemo
{
    // dummy data class
    class DeepDataT : ICloneable 
    {
        public int i;
        public object Clone() { return MemberwiseClone(); } 
    }

    class Base: ICloneable
    {
        protected virtual Base CloneImpl()
        { 
            // Neat: Creates the type of whatever object is calling. 
            // Also obviates the need for default constructors
            // (Neither Derived1T nor Derived2T have one.)
            return (Base)MemberwiseClone();
        }

        public object Clone() 
        {
            // Calls whatever CloneImpl the  
            // actual calling type implements.
            return CloneImpl();
        }
    }

    // Note: No Clone() re-implementation
    class Derived1T : Base
    {
        public Derived1T(int i) { der1Data.i = i; }
        public DeepDataT der1Data = new DeepDataT();
        protected override Base CloneImpl()
        {
            Derived1T cloned = (Derived1T)base.CloneImpl();
            cloned.der1Data = (DeepDataT)der1Data.Clone();
            return cloned;
        }
    }

    // Note: No Clone() re-implementation.
    class Derived2T : Derived1T
    {
        public Derived2T(int i1, int i2) : base(i1)
        {
            der2Data.i = i2;
        }
        public string txt = string.Empty; // copied by MemberwiseClone()
        public DeepDataT der2Data = new DeepDataT();
        protected override Base CloneImpl()
        {
            Derived2T cloned = (Derived2T)base.CloneImpl();
            // base members have been taken care of in the base impl.
            // we only add our own stuff.
            cloned.der2Data = (DeepDataT)der2Data.Clone();
            return cloned;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            var obj1 = new Derived2T(1,2);
            obj1.txt = "this is obj1";

            var obj2 = (Derived2T)obj1.Clone();
            obj2.der1Data.i++;
            obj2.der2Data.i++; // changes value.
            obj2.txt = "this is a deep copy"; // replaces reference.

            // the values for i should differ because 
            // we performed a deep copy of the DeepDataT members.
            Console.WriteLine("obj1 txt, i1, i2: " + obj1.txt + ", " + obj1.der1Data.i + ", " + obj1.der2Data.i);
            Console.WriteLine("obj2 txt, i1, i2: " + obj2.txt + ", " + obj2.der1Data.i + ", " + obj2.der2Data.i);
        }
    }
}

Output: 输出:

obj1 txt, i1, i2: this is obj1, 1, 2
obj2 txt, i1, i2: this is a deep copy, 2, 3

If performance is not important for your case, you can simplify your code by creating just one general clone method which can clone whatever to whatever if properties are same: 如果性能对您的情况不重要,您可以通过创建一个通用克隆方法来简化代码,如果属性相同,可以克隆任何内容:

Base base = new Base(){...};
Derived derived = XmlClone.CloneToDerived<Base, Derived>(base);


public static class XmlClone
{
    public static D CloneToDerived<T, D>(T pattern)
        where T : class
    {
        using (var ms = new MemoryStream())
        {
            using (XmlWriter writer = XmlWriter.Create(ms))
            {
                Type typePattern = typeof(T);
                Type typeTarget = typeof(D);

                XmlSerializer xmlSerializerIn = new XmlSerializer(typePattern);
                xmlSerializerIn.Serialize(writer, pattern);
                ms.Position = 0;
                XmlSerializer xmlSerializerOut = new XmlSerializer(typeTarget, new XmlRootAttribute(typePattern.Name));
                D copy = (D)xmlSerializerOut.Deserialize(ms);                    
                return copy;
            }
        }
    }
}

Found this question while trying to solve this exact problem, had some fun with LINQPad while at it. 在尝试解决这个问题时发现了这个问题,在使用LINQPad的时候有了一些乐趣。 Proof of concept: 概念证明:

void Main()
{
    Person p = new Person() { Name = "Person Name", Dates = new List<System.DateTime>() { DateTime.Now } };

    new Manager()
    {
        Subordinates = 5
    }.Apply(p).Dump();
}

public static class Ext
{
    public static TResult Apply<TResult, TSource>(this TResult result, TSource source) where TResult: TSource
    {
        var props = typeof(TSource).GetProperties(BindingFlags.Public | BindingFlags.Instance);
        foreach (var p in props)
        {
            p.SetValue(result, p.GetValue(source));
        }

        return result;
    }
}

class Person 
{
    public string Name { get; set; }
    public List<DateTime> Dates { get; set; }
}

class Manager : Person
{
    public int Subordinates { get; set; }
}

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