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具有多个客户端的TCP服务器

[英]TCP server with multiple Clients

I am working on TCP server/client application. 我正在研究TCP服务器/客户端应用程序。

My question is: 我的问题是:

My server application starts a new thread and blocks it until connection is accepted the listenforClient method 我的服务器应用程序启动一个新线程并阻塞它,直到接受了listenforClient方法的连接

But how can I manage the connections when multiple Clients are connected to my server and they request different things at the same time how can i manage that client 1 gets info its need and same for client 2. 但是,如何在多个客户端连接到我的服务器时管理连接,并且他们同时请求不同的东西我如何管理客户端1获取其需要的信息以及客户端2的相同信息。

It's multithreaded, so multiple Clients can connect but how can i process the request. 它是多线程的,因此多个客户端可以连接,但我如何处理请求。 I don't want to put everything in 1 method what than would. 我不想把所有东西放在1方法中。

Thanks in Advance 提前致谢

private void serverstart()
    {
        this.tcplistener = new TcpListener(IPAddress.Any, 49151);
        this.listenThread = new Thread(new ThreadStart(ListenForClients));
        this.listenThread.Start();
    }

    private void ListenForClients()
    {
        this.tcplistener.Start();

        while (true)
        {
            //blocks until a client has connected to the server
            TcpClient client = this.tcplistener.AcceptTcpClient();


            // here was first an message that send hello client
            //
            ///////////////////////////////////////////////////

            //create a thread to handle communication
            //with connected client
            Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));

            clientThread.Start(client);
        }
    }

    private void HandleClientComm(object client)
    {
        TcpClient tcpClient = (TcpClient)client;
        NetworkStream clientStream = tcpClient.GetStream();

        byte[] message = new byte[4096];
        int bytesRead;

        while (true)
        {
            bytesRead = 0;

            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(message, 0, 4096);
            }
            catch
            {
                //a socket error has occured
                break;
            }

            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                break;
            }

            //message has successfully been received
            ASCIIEncoding encoder = new ASCIIEncoding();

            bufferincmessage = encoder.GetString(message, 0, bytesRead);


            if (System.Text.RegularExpressions.Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, System.Text.RegularExpressions.RegexOptions.IgnoreCase))
            {
                bufferincmessageresult = bufferincmessage.Split('^');
                nickname_Cl = bufferincmessageresult[1];
                password_Cl = bufferincmessageresult[2];
                getuserdata_db();
                login();

                byte[] buffer = encoder.GetBytes(inlogmessage);

                clientStream.Write(buffer, 0, buffer.Length);
                clientStream.Flush();
            }


        }
    }

Your client will be dispatched in different threads, so they will not intersect. 您的客户端将以不同的线程分派,因此它们不会相交。 You just need to add something like "DispatchMethod" where your messages will be processed. 您只需添加“DispatchMethod”之类的内容即可处理您的邮件。

using System.Text.RegularExpressions;
...

if (Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, RegexOptions.IgnoreCase))
{
    ...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
    ...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
    ...
}

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