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如何强制重涂玻璃窗格?

[英]How to force repaint of a glass pane?

I have a Swing app with a glass pane over a map. 我有一个在地图上带有玻璃窗格的Swing应用程序。

It paints dots at certain positions. 它在某些位置绘制点。 When I click somewhere on the map, and the glass pane receives the message CONTROLLER_NEW_POLYGON_MARK I want do display an additional dot at the position specified in the event data (see MyGlassPane.propertyChange ). 当我在地图上的某个位置单击时,玻璃窗格会收到消息CONTROLLER_NEW_POLYGON_MARK我希望在事件数据中指定的位置显示一个附加点(请参阅MyGlassPane.propertyChange )。

The glass pane class is called MyGlassPane . 玻璃窗格类称为MyGlassPane Using the debugger I validated that addPointToMark is actually called in propertyChange . 使用调试器,我验证了addPointToMark实际上是在propertyChange调用的。

But no additional dots appear on the screen. 但是屏幕上没有其他点出现。

How can I change the code so that PointSetMarkingGlassPane.paintComponent is called whenever an event ( IEventBus.CONTROLLER_NEW_POLYGON_MARK ) is fired? 如何更改代码,以便在PointSetMarkingGlassPane.paintComponent事件( IEventBus.CONTROLLER_NEW_POLYGON_MARK )时调用IEventBus.CONTROLLER_NEW_POLYGON_MARK

public class PointSetMarkingGlassPane extends JComponent implements IGlassPane {
    private final ILatLongToScreenCoordinatesConverter latLongToScreenCoordinatesConverter;
    private final List<Point.Double> pointsToMark = new LinkedList<Point.Double>();

    public PointSetMarkingGlassPane(final ILatLongToScreenCoordinatesConverter aConverter) {
        this.latLongToScreenCoordinatesConverter = aConverter;
    }

    protected void addPointToMark(final Point.Double aPoint)
    {
        if (aPoint != null)
        {
            pointsToMark.add(aPoint);
        }
    }

    @Override
    protected void paintComponent(final Graphics aGraphics) {
        for (final Point.Double pointToMark : pointsToMark)
        {
            final Point positionInScreenCoords = latLongToScreenCoordinatesConverter.getScreenCoordinates(pointToMark);
            drawCircle(aGraphics, positionInScreenCoords, Color.red);
        }
    }

    private void drawCircle(Graphics g, Point point, Color color) {
        g.setColor(color);
        g.fillOval(point.x, point.y, 10, 10);
    }

}

public class MyGlassPane extends PointSetMarkingGlassPane implements PropertyChangeListener {
    public MyGlassPane(ILatLongToScreenCoordinatesConverter aConverter) {
        super(aConverter);

        addPointToMark(DemoGlassPane.ARTYOM);
    }

    @Override
    public void propertyChange(PropertyChangeEvent evt) {
        if (IEventBus.CONTROLLER_NEW_POLYGON_MARK.equals(evt.getPropertyName()))
        {
            addPointToMark((Point.Double)evt.getNewValue());
            invalidate();
        }
    }
}

As I think invalidate() only flags your component to check sizes and layout. 我认为invalidate()仅标记您的组件以检查大小和布局。 You should call repaint() to repaint your pane. 您应该调用repaint()重新绘制窗格。

Also I am wondering why you use propertyChangeListener for mouse clicks. 我也想知道为什么您使用propertyChangeListener进行鼠标单击。 I would prefer just simple mouse listener + MouseAdapter and MouseEvent x, y, buttons state. 我只希望使用简单的鼠标侦听器+ MouseAdapter和MouseEvent x,y,按钮状态。

invalidate() probably won't help you, as it flags a component for layout changes, not painting changes. invalidate()可能对您没有帮助,因为它标记了组件以进行布局更改,而不是绘画更改。 Why not call repaint() instead? 为什么不调用repaint()呢?

For better performance, you could call the repaint method which takes a Rectangle (or four ints representing a rectangle), so that only the newly added point is repainted; 为了获得更好的性能,可以调用repaint方法,该方法采用一个Rectangle(或四个int代表一个矩形),以便仅重新绘制新添加的点; I would suggest changing the return type of addPointToMark from void to java.awt.Point, and have it return the result of latLongToScreenCoordinatesConverter.getScreenCoordinates , so MyGlassPane can derive a rectangle from that Point which can then be passed to a repaint method. 我建议将addPointToMark的返回类型从void更改为java.awt.Point,并使其返回latLongToScreenCoordinatesConverter.getScreenCoordinates的结果,以便MyGlassPane可以从该Point派生一个矩形,然后将该矩形传递给重绘方法。

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