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在类中遇到指针问题

[英]Having trouble with pointers in classes

I don't have any trouble when I declare 我声明没有任何麻烦

SDL_Surface *dot = NULL;

globally, but if the SDL_Surface is unique to the class I cant set it to NULL , so thought it would be fine if I declare it in the constructor like 在全局范围内,但是如果SDL_Surface对于该类是唯一的,则无法将其设置为NULL ,因此认为如果我在构造函数中声明它像

 dot = load_image( "dot.bmp" );

but I still get a 但我仍然得到

Unhandled exception at 0x1002b195 in Uber Mario.exe: 0xC0000005: Access violation reading location 0x0000013c.

on the load_image which returns a SDL_Surface*, sometimes that happened to be because the image was bad or a certain img filetype so i tried another image that does work elsewhere but it still errors like this. 在返回SDL_Surface *的load_image上,有时碰巧是因为该图像不正确或某种img文件类型,所以我尝试了另一幅在其他地方也可以使用的图像,但它仍然会出现这样的错误。

i think im just not using the pointers correctly, even though i studied pointers in school and have read facts on them, for some reason i always have trouble with them. 我认为我只是没有正确使用指针,即使我在学校学习了指针并已阅读了有关指针的事实,出于某种原因,我总是会遇到麻烦。 load_image returns a *SDL_Surface so i need to use a pointer...i think. load_image返回一个* SDL_Surface,所以我需要使用一个指针...我认为。

here is the class: 这是课程:

class Character
{
    private:
    int yVel, xVel;
    int xAcc, yAcc;
    int spd, maxV;

    int JumpPower;

    int FacingRight, FacingLeft;//directing status 0 or 1


    bool Flying, onGround;
    //Type of particle
    SDL_Surface *type;

    public:
    Shine *myShine;
    Animation *walking;
    SDL_Surface *dot;

          //Offsets
    SDL_Rect Rect;

    Character();
    void handle_input();
    void move();
    void show();
    void togglefly();
    void jump();
    void whereami();// check and set various characters statuses
};   



Character::Character()
{
    //Set offsets

    Rect.x = 150;
    Rect.y = 150;
    Rect.w = 20;
    Rect.h = 20;

    yVel = 0;
    xVel = 0;
    yAcc = 0;
    xAcc = 0;

    maxV = 30;
    spd = 2;
    JumpPower = 40;
    Flying = true;

    myShine = new Shine(Rect.x, Rect.y);

//  walking = new Animation("mario.bmp", 3, 0, 0, Rect.w, Rect.h);

            dot = new SDL_Surface();

    dot = load_image( "dot.bmp" );

    myShine->setpos(Rect);
    myShine->setRange(Rect.h*1.5);

}

the load image function: 加载图片功能:

SDL_Surface *load_image( std::string filename )
{
    //The image that's loaded
    SDL_Surface* loadedImage = NULL;

    //The optimized surface that will be used
    SDL_Surface* optimizedImage = NULL;

    //Load the image
    loadedImage = IMG_Load( filename.c_str() );

    //If the image loaded
    if( loadedImage != NULL )
    {
        //Create an optimized surface
        optimizedImage = SDL_DisplayFormat( loadedImage ); //EXCEPTION OCCURES HERE

        //Free the old surface
        SDL_FreeSurface( loadedImage );

        //If the surface was optimized
        if( optimizedImage != NULL )
        {
            //Color key surface
            SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
        }
    }

    //Return the optimized surface
    return optimizedImage;

init function 初始化功能

    bool init()
{
    //Initialize all SDL subsystems
    if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
    {
        return false;
    }

    //Set up the screen
    screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

    //If there was an error in setting up the screen
    if( screen == NULL )
    {
        return false;
    }

    //Set the window caption
    SDL_WM_SetCaption( "Particle Test", NULL );

    //Seed random
    srand( SDL_GetTicks() );




    //If everything initialized fine
    return true;
}

By the way, aren't you leaking resources executing that code: 顺便说一句,您是否在泄漏执行该代码的资源:

dot = new SDL_Surface();
dot = load_image( "dot.bmp" );

Doing load_image causes you to loose pointer to SDL_Surface() object hence you cannot delete it later. 进行load_image会使您失去指向SDL_Surface()对象的指针,因此您以后不能删除它。

Answer to your main issue 回答您的主要问题

Call SDL_Init before using SDL_DisplayFormay and it should work. 在使用SDL_DisplayFormay之前先调用SDL_Init,它应该可以工作。 Citation from SDL documentation. SDL文档中的引文。

Newbie hint 新手提示

You have to call SDL_Init before using the SDL_DisplayFormat function. 您必须在使用SDL_DisplayFormat函数之前调用SDL_Init。 If you don't, your program will crash with an access violation. 否则,您的程序将因访问冲突而崩溃。

You know, dot is a pointer,and it was allocated dynamiclly. 你知道,点是一个指针,它是动态分配的。 SDL_Surface *dot=new SDL_Surface();means that you allocate a storage space in heap,and dot index this space. SDL_Surface * dot = new SDL_Surface();表示您在堆中分配了一个存储空间,并对该空间进行点索引。 And,the function load_image(string) return a SDL_Surface type value,that is an object,the return object was assignmented to the pointer dot,then pointer dot changed it's direction,then this makes a memory leak. 并且,函数load_image(string)返回一个SDL_Surface类型的值,即一个对象,该返回对象被分配给指针点,然后指针点改变了方向,这将导致内存泄漏。 You can modify the program by this: 您可以通过以下方式修改程序:

SDL_Surface *dot;
dot = load_image("dot.bmp");

thank you. 谢谢。

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