[英]Compile executable with .dll files, .dll files relative to .exe
I have a C++ project that has more dependencies to .dll files. 我有一个C ++项目,该项目对.dll文件的依赖性更高。 How can I build the executable so, that the created .exe file finds the .dll files in a given folder relative to the .exe? 如何构建可执行文件,以便创建的.exe文件在相对于.exe的给定文件夹中找到.dll文件? I am using Visual Studio. 我正在使用Visual Studio。
You can use this code to load a dll and call a function exported in the dll: 您可以使用以下代码加载dll并调用在dll中导出的函数:
#include <windows.h>
#include <iostream>
/* Define a function pointer for our imported
* function.
* This reads as "introduce the new type f_funci as the type:
* pointer to a function returning an int and
* taking no arguments.
*/
typedef int (*f_funci)();
int main()
{
HINSTANCE hGetProcIDDLL = LoadLibrary("C:\\Documents and Settings\\User\\Desktop \\fgfdg\\dgdg\\test.dll");
if (hGetProcIDDLL == NULL) {
std::cout << "could not load the dynamic library" << std::endl;
return EXIT_FAILURE;
}
# resolve function address here
f_funci funci = (f_funci)GetProcAddress(hGetProcIDDLL, "funci");
if (!funci) {
std::cout << "could not locate the function" << std::endl;
return EXIT_FAILURE;
}
std::cout << "funci() returned " << funci() << std::endl;
return EXIT_SUCCESS;
}
To load a dll from an exe relative directory all you have to do is specify a path in the format of "\\\\mydlldir\\\\dllnamehere.dll"
as opposed to the fully qualified path of "driveletter:\\\\dir\\\\dir2\\\\dirwithexeinit\\\\mydlldir\\\\dllnamehere.dll"
. 要从exe相对目录加载dll,您要做的就是以"\\\\mydlldir\\\\dllnamehere.dll"
的格式指定一个路径,而不是"driveletter:\\\\dir\\\\dir2\\\\dirwithexeinit\\\\mydlldir\\\\dllnamehere.dll"
的完全限定路径。 "driveletter:\\\\dir\\\\dir2\\\\dirwithexeinit\\\\mydlldir\\\\dllnamehere.dll"
。
The first method will always look in the directory specified from where the exe exists, where the second will always look in the exact directory specified. 第一种方法将始终在exe所在位置指定的目录中查找,第二种方法将始终在指定的确切目录中查找。
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