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使用Fabric.js选择画布上的所有对象

[英]Select All the objects on canvas using Fabric.js

Is there a way to explicitly select all the objects present at a particular instance of time. 有没有办法明确选择特定时刻出现的所有对象。 This can be easily done using mouse to select all. 这可以通过鼠标轻松完成全部选择。 Is there a code-solution like a button named Select All so that clicking it would make all the fabric type objects being selected and then I could apply the changes to whole of that ActiveGroup using canvas.getActiveGroup(); 是否有一个代码解决方案,如名为Select All的按钮,以便单击它将使所有结构类型对象被选中,然后我可以使用canvas.getActiveGroup();将更改应用于整个canvas.getActiveGroup(); and iterate over. 并迭代。

Good question. 好问题。

There's no built-in method for this, but you would need to do something along these lines: 没有内置的方法,但你需要做这些方面的事情:

var objs = canvas.getObjects().map(function(o) {
  return o.set('active', true);
});

var group = new fabric.Group(objs, {
  originX: 'center', 
  originY: 'center'
});

canvas._activeObject = null;

canvas.setActiveGroup(group.setCoords()).renderAll();

The code should be self-explanatory, and it's pretty much what's happening under the hood when you use mouse, shift+click, etc. 代码应该是不言自明的,当你使用鼠标,shift + click等时,它几乎就是在幕后发生的事情。

Using the current version of fabric.js (2.3.1) you can do this: 使用当前版本的fabric.js(2.3.1),您可以这样做:

canvas.discardActiveObject();
var sel = new fabric.ActiveSelection(canvas.getObjects(), {
  canvas: canvas,
});
canvas.setActiveObject(sel);
canvas.requestRenderAll();

This is an quote from the demo page: http://fabricjs.com/manage-selection 这是演示页面的引用: http//fabricjs.com/manage-selection

canvas.setActiveGroup it's no longer an option. canvas.setActiveGroup它不再是一个选项。 It was erased as a function in version 2.0 它在版本2.0中被删除为功能

这是一个更紧凑的形式:

canvas.setActiveGroup(new fabric.Group(canvas.getObjects())).renderAll();
selectAllObjects() {
    this.canvas.discardActiveObject();
    this.canvas.discardActiveGroup();

    let objects: Fabric.Object[] = this.canvas.getObjects().map(function (object: Fabric.Object) {
        return object.set('active', true);
    });

    if (objects.length === 1) {
        this.canvas.setActiveObject(objects[0]);
    } else if (objects.length > 1) {
        let group: Fabric.Group = new Fabric.Group(objects.reverse(), {
            canvas: this.canvas
        } as any);
        group.addWithUpdate(null);
        this.canvas.setActiveGroup(group);
        group.saveCoords();
        this.canvas.trigger("selection:created", {
            target: group
        });
    }

    this.canvas.renderAll();
}

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