[英]JavaScript Snake game
I am having trouble with the moving of the snake elements. 我在移动蛇元素时遇到了麻烦。 I have written a Snake game in C# desktop application but it the same logic doesn't seem to work in JavaScript. 我已经在C#桌面应用程序中编写了一个Snake游戏,但是相同的逻辑似乎在JavaScript中不起作用。
Here is the part that I am having trouble with. 这是我遇到麻烦的部分。 Basically I have 4 functions that only moves the head of the Snake (the first element of the array) and I use this code to move the other parts of the body. 基本上,我有4个仅移动Snake头部(数组的第一个元素)的函数,并且我使用此代码来移动身体的其他部分。
for (i = snakeBody.length - 1; i > 0 ; i--) {
context.rect(snakeBody[i].x,snakeBody[i].y,snakeBody[i].w,snakeBody[i].h);
snakeBody[i]=snakeBody[i-1];
}
The problem is that they all clump on top of each other. 问题在于它们全都簇拥在一起。 I can't understand why this doesn't work in JavaScript. 我不明白为什么这在JavaScript中不起作用。
Here is the entire code. 这是完整的代码。
window.onload= function ()
{
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");
var canvasWidth=window.innerWidth;
var canvasHeight=window.innerHeight;
canvas.width=canvasWidth;
canvas.height=canvasHeight;
var up=false;
var down=false;
var left=false;
var right=true;
var snake={
x:20,
y:0,
w:20,
h:20
};
var snakeBody=[];
for (i = 0; i < 5; i++) {
snakeBody.push({
x:snake.x ,
y:snake.y ,
w:snake.w,
h:snake.h
});
snake.x +=20;
}
var food={
x:Math.random() * canvasWidth,
y:Math.random() * canvasHeight,
w:2,
h:2
};
function moveUp()
{
snakeBody[0].y -=3;
}
function moveDown()
{
snakeBody[0].y +=3;
}
function moveLeft()
{
snakeBody[0].x -=3;
}
function moveRight()
{
snakeBody[0].x +=3;
}
function draw()
{
context.clearRect(0,0,canvasWidth,canvasHeight);
context.fillStyle="rgba(230,230,230,0.1)";
context.beginPath();
for (i = snakeBody.length - 1; i > 0 ; i--) {
context.rect(snakeBody[i].x,snakeBody[i].y,snakeBody[i].w,snakeBody[i].h);
snakeBody[i]=snakeBody[i-1];
}
//context.rect(food.x,food.y,food.w,food.h);
context.stroke();
context.fill();
directions();
collision();
update();
}
function directions()
{
document.onkeydown = function(e)
{
var event = window.event ? window.event : e;
var keycode = event.keyCode;
if (keycode===37 && right===false) {
left=true;
right=false;
up=false;
down=false;
}
if (keycode===38 && down===false) {
up=true;
down=false;
left=false;
right=false;
}
if (keycode===39 && left===false) {
right=true;
left=false;
up=false;
down=false;
}
if (keycode===40 && up===false) {
down=true;
up=false;
left=false;
right=false;
}
};
}
function update()
{
if (up) {moveUp();}
if (down) {moveDown();}
if (left) {moveLeft();}
if (right) {moveRight();}
}
function collision()
{
for (i = 0; i < snakeBody.length; i++) {
if (snakeBody[i].x >canvasWidth) {
snakeBody[i].x = 0;
}
if (snakeBody[i].x < 0) {
snakeBody[i].x=canvasWidth;
}
if (snakeBody[i].y>canvasHeight) {
snakeBody[i].y=0;
}
if (snakeBody[i].y <0) {
snakeBody[i].y=canvasHeight;
}
}
}
setInterval(draw,40);
};
I believe your issue is that you mean to set the value of snake[i] to snake[i-1] but you're actually setting snake[i] to a reference of snake[i-1]. 我相信您的问题是,您的意思是将snake [i]的值设置为snake [i-1],但实际上是将蛇[i]设置为蛇[i-1]的引用 。 You're setting all your array to the be the same object. 您将所有数组设置为相同的对象。 You can fix this by doing 您可以通过执行此操作来解决此问题
snake[i].x = snake[i-1].x;
snake[i].y = snake[i-1].y;
You'll also encounter another problem as you're only moving the snake by 3 instead of the width of its body segments. 您还会遇到另一个问题,因为您仅将蛇移动了3条,而不是其主体线段的宽度。
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