[英]How can I update a constructor parameter value in unity at run time
I have the following Unity configuration section 我有以下Unity配置部分
<register type="IDbContext" mapTo="ProjectEntities" name="ProjectEntitiesContext" >
<constructor>
<param name="connectionString" value="conString" />
</constructor>
Which works great. 哪个很棒。 I get the value of "conString" in the connectionString parameter of my ProjectEntities class.
我在ProjectEntities类的connectionString参数中获得了“ conString”的值。
However, what I would like to do is change the value of the conString parameter in code. 但是,我想做的是在代码中更改conString参数的值。
some thing like 就像是
myIocContaniner.registratons.ProjectEntities.Constructor.value = "Different Connection String"
And have "Different Connection String" passed to the ProjectEntities constructor when its created. 并且在创建时将“不同的连接字符串”传递给ProjectEntities构造函数。
The problem I am trying to solve is making a .net WebApi interact with different data bases based on the request. 我要解决的问题是根据请求使.net WebApi与不同的数据库进行交互。
I'm assuming you resolve your IDbContext every time you use it (something like this)? 我假设您每次使用IDbContext时都会解析它(类似这样)?
IDbContext myDbContext = myIocContainer.Resolve<IDbContext>("ProjectEntitiesContext");
// Some code here using myDbContext
You can just remap the type in Unity. 您可以在Unity中重新映射类型。
myIocContainer.RegisterType<IDbContext, ProjectEntities>("ProjectEntitiesContext", new InjectionConstructor("Different Connection String"));
The next time it resolves it, it'll be the new mapped type with the new injected constructor parameter. 下次解析它时,它将是具有新注入的构造函数参数的新映射类型。
This is also assuming you only have the connection string as a parameter to your constructor. 这还假设您仅将连接字符串作为构造函数的参数。 If you have other parameters, you'll need to adjust the InjectionConstructor accordingly.
如果您有其他参数,则需要相应地调整InjectionConstructor。
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