[英]Using .sqlite3 file to create a database on Windows Phone 8
I've been trying out SQLite on windows phone using this tutorial as base http://code.msdn.microsoft.com/wpapps/Using-Sqlite-with-WP8-52c3c671 and in it, the Database is created in the App.xaml with this 我一直在使用本教程作为基础http://code.msdn.microsoft.com/wpapps/Using-Sqlite-with-WP8-52c3c671在Windows Phone上尝试SQLite,并在其中创建了数据库。 xaml与此
string dbPath = Path.Combine(
Windows.Storage.ApplicationData.Current.LocalFolder.Path,
"db.sqlite");
if (!FileExists("db.sqlite").Result)
{
using (var db = new SQLiteConnection(dbPath))
{
db.CreateTable<Person>();
}
}
private async Task<bool> FileExists(string fileName)
{
var result = false;
try
{
var store = await Windows
.Storage.ApplicationData.Current.LocalFolder
.GetFileAsync(fileName);
result =true;
}
catch { }
return result;
}
I have a database.sqlite3 file with a database I created, and added to my project on the Assets folder. 我有一个我创建的数据库的database.sqlite3文件,并添加到我的Assets文件夹中的项目中。 How i can use that file to create the database on my windows phone app ?
我如何使用该文件在Windows Phone应用程序上创建数据库?
Add database.sqlite3 in you solution. 在解决方案中添加database.sqlite3。 and Make sure database.sqlite3 build action property set to 'Content'.
并确保将database.sqlite3构建操作属性设置为“内容”。 Below is the code that help you a lot to use a created database file in wp8 apps.
下面的代码可以帮助您在wp8应用程序中使用创建的数据库文件。
string dbPath = GetDbPath(dbFileName); 字符串dbPath = GetDbPath(dbFileName);
Edits 编辑
private async string GetDbPath( string fileName)
{
if (await DoesFileExistAsync(fileName))
{
// file exists;
string DBPath = Path.Combine(Windows.Storage.ApplicationData.Current.LocalFolder.Path,
fileName);
}
else
{
// file does not exist
StorageFile databaseFile = await Package.Current.InstalledLocation.GetFileAsync(fileName);
await databaseFile.CopyAsync(ApplicationData.Current.LocalFolder);
string DBPath=Path.Combine(Windows.Storage.ApplicationData.Current.LocalFolder.Path, fileName);
}
}
private async Task<bool> DoesFileExistAsync(string fileName)
{
try
{
await ApplicationData.Current.LocalFolder.GetFileAsync(fileName);
return true;
}
catch
{
return false;
}
}
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