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当返回类型是一个类时,指向返回值的指针的名称是什么?

[英]When the return type is a class, what's the name of the pointer to the return value?

An example: 一个例子:


class A  
{  
    ....  
    A func();  
};  

A A::func()  
{  
...  
return something;  
}  

At assembly level, when compiled, the function A::func will actually have two parameters: the first one is the this pointer, and the second one is the address of a temp A object, created by the caller to store the return value. 在汇编级别,编译时,函数A::func实际上将具有两个参数:第一个是this指针,第二个是由调用方创建的用于存储返回值的temp A对象的地址。

For example, if we write a.func() , the program will create a temp A object (let's call it t ) in the stack, and pass the address of a as first parameter, the address of t as second parameter, finally call the function func . 例如,如果我们编写a.func() ,程序将在堆栈中创建一个temp A对象(我们将其称为t ),并将a的地址作为第一个参数传递, t的地址作为第二个参数传递,最后调用函数func

Here is my question: in the realization of A::func , we can get the address of a - it's the pointer this ; 这里是我的问题:在实现A::func ,我们可以得到的地址a -它的指针this ; but do we have a way to get the address of t ? 但是我们有办法得到t的地址吗? What's its name? 它叫什么名字?

It will be useful to have it if, for example, I would like to do some memory alloc/free before returning the result. 例如,如果我想在返回结果之前进行一些内存分配/释放操作,则拥有它会很有用。

Here is an example of what I want to do: 这是我想做的一个例子:

class A
{
    int * data;
    A func();
};

A A::func()
{
    // here "ret_p" is the pointer to the return value (let's pretend that it exists)  
    ret_p->data = new int[some length];  
    ...  
    return * ret_p;  
}

Of course, I can create a local object in A::func and then return it; 当然,我可以在A::func创建一个本地对象,然后将其返回。 but then the program will do a copy between my local object and the temp object created by the caller. 但是程序会在我的本地对象和调用者创建的临时对象之间进行复制。 Since the caller already created a temp object, I'm hoping that I can save both time and space by just using it directly. 由于调用者已经创建了一个临时对象,所以我希望直接使用它可以节省时间和空间。 Is that possible? 那可能吗?

Well this is maybe out of c++, but I'm still hoping... 好吧,这可能不是c ++,但我仍然希望...

There is no such a temp A object parameter ( t ) in the stack. 堆栈中没有这样的temp A对象参数( t )。

If you call A a1 = a.func(); 如果调用A a1 = a.func(); and return something; return something; inside, the copy constructor will be called, equivalent to this A a1(something); 在内部,将调用copy constructor ,等效于此A a1(something); . The a1 and something are different instances. a1something是不同的实例。

If you A a1; a1 = a.func(); 如果您A a1; a1 = a.func(); A a1; a1 = a.func(); and return something; return something; inside, the a1 = something; // (operator =) 在里面, a1 = something; // (operator =) a1 = something; // (operator =) will be called. a1 = something; // (operator =)将被调用。 The a1 and something are different instances. a1something是不同的实例。

If you call A a1 = a.func(); 如果调用A a1 = a.func(); and return A(p1); return A(p1); inside, this is equivalent to A a1(p1); 在内部,这等效于A a1(p1); , there is one instance a1 . ,有一个实例a1

If you call a.func(); 如果调用a.func(); directly without assigning to a var and return something; 直接分配给var而不return something; inside, nothing happens when return. 在内部,返回时什么也没有发生。

If you call a.func(); 如果调用a.func(); directly without assigning to a var and return A(p1); 直接而不分配给var并return A(p1); inside, a temp object will be constructed and then destroyed immediately. 在内部,将构造一个临时对象,然后立即销毁它。

If you A a1; a1 = a.func(); 如果您A a1; a1 = a.func(); A a1; a1 = a.func(); and return A(p1); return A(p1); inside, a temp object will be constructed, and then operator= will be called a1 = temp object; 在内部,将构造一个临时对象,然后将operator =称为a1 = temp object; and then the temp object will be destroyed. 然后临时对象将被销毁。

For your reference. 供你参考。

After all, A a1 = a.func() or A a1; a1 = a.func() 毕竟, A a1 = a.func()A a1; a1 = a.func() A a1; a1 = a.func() , return something; // a var A a1; a1 = a.func()return something; // a var return something; // a var or return A(p1); // call constructor return something; // a varreturn A(p1); // call constructor return A(p1); // call constructor will cause different behaviors, I think you can control memory correctly. return A(p1); // call constructor会导致不同的行为,我认为您可以正确控制内存。

The supplying of &a to func is a form of copy elision . func提供&a复制省略的一种形式。

There is no guarantee that will happen at all, and no C++ level access to the implementation. 根本无法保证会发生这种情况,也没有C ++级别的实现访问。

I don't think you're clear in your own head when you say "I would like to do some memory alloc/free before returning the result", can you give a specific example? 当您说“我想在返回结果之前先分配一些内存/释放内存”时,我认为您不清楚自己的想法,您能举一个具体的例子吗? Probably everything you need is made possible by copy elision, move operators, and RAII. 复制省略,移动运算符和RAII可能使您所需的一切成为可能。


Responding to your example, here's how you should do it. 响应您的示例,这是您应该如何做的。

class A
{
    std :: vector <int> data;
    A func();
};

A A::func()
{
    A ret;
    ret .data .assign (some_length, 123); // or whatever;
    return ret;
}

This will probably optimise the way you want automatically due to copy elision. 由于复制省略,这可能会优化您想要的自动方式。 If you think the compiler won't elide the copy, add a move constructor. 如果您认为编译器不会删除副本,请添加move构造函数。

A :: A (A && old)
: data (std :: move (old .data))
{
}

std::vector 's move constructor will simply copy the pointer. std::vector的move构造函数将只复制指针。 If you want to know how that works, well here's the homegrown equivalent. 如果你想知道如何工作 ,以及这里的本土的同等学历。

class A
{
    int * data;

    // Allocate
    A (size_t size) : data (new int [size]) {}

    // Free, only if we haven't moved.
    ~ A () {if (data) delete [] data;}

    // Move
    A (A && old) : data (old .data) {old .data = nullptr;}

    A (const A &) = delete; // or implement with a new allocation.
}

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