[英]Scale GameObject in Unity
How can I increase / decrease the size of objects in Unity? 如何增加/减少Unity中对象的大小?
Example: 例:
public GameObject sprite;
public GameObject精灵;
public float scale = 2.0f;
公共浮动比例= 2.0f;
void ScaleResolution()
void ScaleResolution()
{
{
sprite = sprite*scale;
sprite = sprite * scale; //epic string!
//史诗串!
}
}
它是transform
组件的属性
sprite.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f);
Position, Rotation & Scale are properties of transform so you need to modify if as follows: 位置,旋转和缩放是变换的属性,因此您需要修改如下:
public GameObject sprite;
public float scale = 2.0f;
void ScaleResolution()
{
sprite.transform.localScale = new Vector3(scale, scale, scale);
}
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