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Websockets消息未发送

[英]Websockets messages not being sent

This is a Windows Media Player C# code I'm working on, that sends a TCP WebSocket message back to the client saying that the mp3 audio is still playing. 这是我正在使用的Windows Media Player C#代码,它将TCP WebSocket消息发送回客户端,表明mp3音频仍在播放。

I'm using axWindowsMediaPlayer1.StatusChange , and the StatusChange triggers the message accordingly it seems, but even though I can receive messages from the client in my WMP C# application. 我正在使用axWindowsMediaPlayer1.StatusChange ,并且StatusChange会相应触发消息,尽管我可以在WMP C#应用程序中从客户端接收消息。

I can't figure out why it won't send the var message_back = "Audio still Playing..."; 我无法弄清楚为什么它不发送var message_back = "Audio still Playing..."; back to the client. 回到客户。

private void Form1_Load(object sender, EventArgs e)
{
    lblMessage.Text = "";
    axWindowsMediaPlayer1.URL = @"C:\Audio\song1.MP3";
    axWindowsMediaPlayer1.Ctlcontrols.stop();

    this.axWindowsMediaPlayer1.StatusChange += new EventHandler(axWindowsMediaPlayer1_StatusChange);

    this.axWindowsMediaPlayer1.StatusChange += new EventHandler(serverStartup);
}

public void axWindowsMediaPlayer1_StatusChange(object sender, EventArgs e)
{
    if (axWindowsMediaPlayer1.status == "Finished")
    {
        lblMessage.Text = "CONTINUE PLAYING...";
        axWindowsMediaPlayer1.Ctlcontrols.play();
    }
}

public void serverStartup(object sender, EventArgs e)
{
    FleckLog.Level = LogLevel.Debug;
    var allSockets = new List<IWebSocketConnection>();
    var server = new WebSocketServer("ws://localhost:8181");

    server.Start(socket =>
    {
        socket.OnOpen = () =>
        {
            allSockets.Add(socket);
        };

        socket.OnClose = () =>
        {                     
            allSockets.Remove(socket);
        };

        socket.OnMessage = message =>
        {
            allSockets.ToList().ForEach(s => s.Send("Echo: " + message));    
        };
    });

    if (axWindowsMediaPlayer1.status == "Finished")
    {
        var message_back = "Audio still Playing...";
        foreach (var socket in allSockets.ToList())
        {
            socket.Send(message_back);
        }

        // I tried using this line bellow, but it won't work either.
        //allSockets.ToList().ForEach(s => s.Send("Echo: " + message_back));
    }
}

I'm guessing quite a bit here, however, assuming your axWindowsMediaPlayer1_StatusChange is being called - add your message sender in there: 我在这里猜测很多,假设您的axWindowsMediaPlayer1_StatusChange被调用-在其中添加消息发件人:

// made this global for simplicity...
static List<IWebSocketConnection> allSockets;
allSockets = new List<IWebSocketConnection>();

public void axWindowsMediaPlayer1_StatusChange(object sender, EventArgs e)
{
    if (axWindowsMediaPlayer1.status == "Finished")
    {
        // send message...
        var message_back = "Starting again...";
        foreach (var socket in allSockets.ToList())
        {
            socket.Send(message_back);
        }

        // I assume this restarts playback...
        lblMessage.Text = "CONTINUE PLAYING...";
        axWindowsMediaPlayer1.Ctlcontrols.play();
    }

}

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