[英]Image sending through socket C++ server and C# client
I'm developing a windows store application, using C#. 我正在使用C#开发Windows商店应用程序。 I would like to make TCP connection to receive images (for now) from a desktop server.
我想建立TCP连接以从台式机服务器接收图像(目前)。 the server is in C++ .
服务器是C ++。
I have a client C++ to test the function and it is working perfectly. 我有一个客户端C ++来测试该功能,并且运行良好。 Now what i want is a similar client but in C# .
现在我想要的是一个类似的客户端,但是使用C#。 I tried converting it but no luck, i tried to use the same logic but i had tons of errors and deleted everything.
我尝试转换它,但是没有运气,我尝试使用相同的逻辑,但是我有很多错误并删除了所有内容。
Help is appreciated,thanks. 感谢您的帮助,谢谢。
C++ Server C ++服务器
int size = 8192; //image size
char* bufferCMP;
bufferCMP = (char*)malloc(sizeof(char)* size);
FILE *p_file;
p_file = fopen("C:\\Program Files\\img1.png", "rb");
fread(bufferCMP, 1, size, p_file);
fclose(p_file);
int chunkcount = size / DEFAULT_BUFLEN;
int lastchunksize = size - (chunkcount * DEFAULT_BUFLEN);
int fileoffset = 0;
printf("Sending actual Chunk");
while (chunkcount > 0)
{
iResult = send(ClientSocket, bufferCMP + (fileoffset * DEFAULT_BUFLEN), DEFAULT_BUFLEN, 0);
fileoffset++;
chunkcount--;
if (iResult != DEFAULT_BUFLEN)
{
printf("Sending Buffer size <> Default buffer length ::: %d\n");
}
else
{
printf("Sending Buffer size = %d \n", iResult, fileoffset);
}
}
printf("Sending last Chunk", lastchunksize);
iResult = send(ClientSocket, bufferCMP + (fileoffset * DEFAULT_BUFLEN), lastchunksize, 0);
` `
C++ Client (to be converted into C#) C ++客户端(将转换为C#)
int size = 8192;
int FileCounter = 0;
bool flg = true;
char * fileComplete;
char * filesizeBuffer;
FILE *temp;
int receiveBuffer = 0;
int desiredRecBuffer = size;
//int desiredRecBuffer = DEFAULT_BUFLEN ;
fileComplete = (char*)malloc(sizeof(char)* size);
while (desiredRecBuffer > 0)
{
iResult = recv(ConnectSocket, fileComplete + receiveBuffer, desiredRecBuffer, 0);
//iResult = recv( ClientSocket, fileComplete + receiveBuffer , fileSize , 0 );
if (iResult < 1)
{
printf("Reveive Buffer Error %d \n", WSAGetLastError());
}
else
{
receiveBuffer += iResult;
desiredRecBuffer = size - receiveBuffer;
printf("Reveived Data size : %d \n", desiredRecBuffer);
}
}
FILE *File = fopen("C:\\Users\\amirk_000\\Pictures\\img1b.png", "wb");
fwrite(fileComplete, 1, size, File);
//flg = true;
free(fileComplete);
fclose(File);
Full example of C# client socket is available at MSDN MSDN上提供了C#客户端套接字的完整示例
Modify the given SocketSendReceive
method to write the received buffer ( bytesReceived
array) to a file stream. 修改给定的
SocketSendReceive
方法,将接收到的缓冲区( bytesReceived
数组)写入文件流。
Something like the following should do it: 应该执行以下操作:
using (var file = File.OpenWrite("myimage.png"))
{
do
{
bytes = s.Receive(bytesReceived, bytesReceived.Length, 0);
file.Write(bytesReceived, 0, bytes);
}
while (bytes > 0);
}
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