[英]Audio playing stopped when i resize a WaveForm to form size
I have a problem with my audio application. 我的音频应用程序有问题。 I'm using nAudio
library. 我正在使用nAudio
库。 So when I play a sound without using "SamplesPerPixel" method on my waveViewer control, everything works perfectly, but when I want assign a value to this method. 因此,当我在waveViewer控件上未使用“ SamplesPerPixel”方法播放声音时,一切工作正常,但是当我想为该方法分配值时。 The Sound, when I play it starts from unexpected time and finish about 4sec. 播放声音时,声音会从意外的时间开始,大约持续4秒。 later. 后来。
Here is my code: 这是我的代码:
namespace AudioMixer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
int bytesPerSample;
int samples;
int samplespixel;
private NAudio.Wave.WaveStream pcm = null;
private NAudio.Wave.BlockAlignReductionStream stream = null;
private NAudio.Wave.DirectSoundOut output = null;
private void openFileToolStripMenuItem_Click(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "Audio File (*.wav;*.mp3)|*.wav;*.mp3;";
if (dialog.ShowDialog() != DialogResult.OK) return;
DisposeWave();
if (dialog.FileName.EndsWith(".mp3"))
{
pcm = NAudio.Wave.WaveFormatConversionStream.CreatePcmStream(new NAudio.Wave.Mp3FileReader(dialog.FileName));
stream = new NAudio.Wave.BlockAlignReductionStream(pcm);
}
else if (dialog.FileName.EndsWith(".wav"))
{
pcm = new NAudio.Wave.WaveChannel32(new NAudio.Wave.WaveFileReader(dialog.FileName));
stream = new NAudio.Wave.BlockAlignReductionStream(pcm);
}
output = new NAudio.Wave.DirectSoundOut();
output.Init(stream);
output.Stop();
waveViewer1.WaveStream = stream;
bytesPerSample = (pcm.WaveFormat.BitsPerSample / 8) * pcm.WaveFormat.Channels;
samples = (int)(pcm.Length / bytesPerSample);
samplespixel = samples / this.Width;
waveViewer1.SamplesPerPixel = samplespixel;
opened_file_name.Text = dialog.FileName;
play_button.Visible = true;
play_button.Enabled = true;
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
waveViewer1.SamplesPerPixel = samplespixel;
}
private void Form1_Load(object sender, EventArgs e)
{
opened_file_name.Text = "Audio file not opened, choose one from Your computer";
play_button.Visible = false;
}
private void play_button_Click(object sender, EventArgs e)
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
{
output.Pause();
}
else if (output.PlaybackState == NAudio.Wave.PlaybackState.Paused)
{
output.Play();
}
else if (output.PlaybackState == NAudio.Wave.PlaybackState.Stopped)
{
output.Play();
}
}
}
private void DisposeWave()
{
if (output != null)
{
if (output.PlaybackState == NAudio.Wave.PlaybackState.Playing)
{
output.Stop();
output.Dispose();
output = null;
}
}
if (stream != null)
{
stream.Dispose();
stream = null;
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
DisposeWave();
}
private void closeToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
i think this may help you 我认为这可能对您有帮助
waveViewer1.SamplesPerPixel = 400; waveViewer1.SamplesPerPixel = 400; waveViewer1.StartPosition = 400; waveViewer1.StartPosition = 400;
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