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使用pygame在python错误中流过套接字

[英]using pygame to stream over sockets in python error

i am working on with a webcam script i got of the internet in python and i am using pygame module the code is 我正在研究一个网络摄像头脚本,我在python中使用了互联网,我正在使用pygame模块代码

import socket

import pygame

import sys


port=5014


#create pygame screen

screen = pygame.display.set_mode((800,600),0)


while True:

s=socket.socket(socket.AF_INET, socket.SOCK_STREAM)

s.bind(("",port)) # server is available on the whole network by setting host to ""

s.listen(1)

connection, addr = s.accept()

received = []


# loop .recv, it returns empty string when done, then transmitted data is completely received

while True:

    recvd_data = connection.recv(1440021)

    if not recvd_data:

        break

    else:

        received.append(recvd_data)



dataset = ''.join(received)

image = pygame.image.fromstring(dataset,(800,600),"RGB") # convert received image from string

#image = pygame.transform.scale(image,(800,600)) # scale image to 800*600

screen.blit(image,(0,0)) # "show image" on the screen

pygame.display.update()


# check for quit events

for event in pygame.event.get():

    if event.type == pygame.QUIT:

        pygame.quit()

        sys.exit()

and the client code is 而客户端代码是

    import socket

    import pygame

    import pygame.camera

    import sys

    import time




   host = "localhost"

   port = 5014



   pygame.init()

   pygame.camera.init()


    cam_list = pygame.camera.list_cameras() # list available cameras

    webcam = pygame.camera.Camera(cam_list[0],(800,600)) # use first camera in list and set resolution

    webcam.start() # start camera


    while True:

    image = webcam.get_image() # capture image

    data = pygame.image.tostring(image,"RGB") # convert captured image to string, use RGB color scheme

    #print sys.getsizeof(data) # in case somebody wants to know the size of the captured   image


    # prepare for connection to server

    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) # TCP is used

    s.connect((host, port))

    s.sendall(data)

    s.close()

    time.sleep(0.1)

the error i get on the server is 我在服务器上得到的错误是

    Traceback (most recent call last):
  File "/root/Desktop/serv.py", line 29, in <module>
    image = pygame.image.fromstring(dataset,(800,600),"RGB") # convert received image from string
ValueError: String length does not equal format and resolution size

and the error i get on the client is 我在客户端上得到的错误是

Traceback (most recent call last):
  File "/root/Desktop/cli.py", line 28, in <module>
    s.sendall(data)
  File "/usr/lib/python2.7/socket.py", line 224, in meth
    return getattr(self._sock,name)(*args)
socket.error: [Errno 104] Connection reset by peer

does anyone know what could be wrong 有谁知道什么可能是错的

I was using the same code and getting a similar error, the solution was to lower the resolution of the webcam because mine could not handle the 800x600. 我使用相同的代码并得到类似的错误,解决方案是降低网络摄像头的分辨率,因为我无法处理800x600。

I also changed the "server" and "client" so the weebcam server acts like the "socket server" 我还更改了“服务器”和“客户端”,因此weebcam服务器就像“套接字服务器”

try the following code, make sure that your video is correct, on my example "/dev/video0" yours could be different. 尝试下面的代码,确保您的视频是正确的,在我的示例“/ dev / video0”上,您的视频可能会有所不同。 Start the webcam server first. 首先启动网络摄像头服务器。

Webcam server: 摄像头服务器:

import socket
import pygame
import pygame.camera
import sys
import time

port = 5000
pygame.init()

serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
serversocket.bind(("",port))
serversocket.listen(1)

pygame.camera.init()
webcam = pygame.camera.Camera("/dev/video0",(320,240))
webcam.start()

while True:
        connection, address = serversocket.accept()
        image = webcam.get_image() # capture image
        data = pygame.image.tostring(image,"RGB") # convert captured image to string, use RGB color scheme
        connection.sendall(data)
        time.sleep(0.1)
        connection.close()

Client server: 客户端服务器:

import socket
import pygame
import sys

host = "10.0.0.13"
port=5000
screen = pygame.display.set_mode((320,240),0)


while True:
    clientsocket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    clientsocket.connect((host, port))
    received = []
    # loop .recv, it returns empty string when done, then transmitted data is completely received
    while True:
        #print("esperando receber dado")
        recvd_data = clientsocket.recv(230400)
        if not recvd_data:
            break
        else:
            received.append(recvd_data)

    dataset = ''.join(received)
    image = pygame.image.fromstring(dataset,(320,240),"RGB") # convert received image from string
    screen.blit(image,(0,0)) # "show image" on the screen
    pygame.display.update()

    # check for quit events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

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