[英]How can I paint to my 8x8 reversi(othello) gameboard?
I am creating a reversi game. 我正在创建一个黑白棋游戏。 I decided to create my board using JLabels.
我决定使用JLabels创建我的董事会。 The problem I am having is getting the four starting pieces onto the board.
我遇到的问题是将四个起始部分放到板上。 This is only a 2 player game, and it is 1v1.
这只是一个2人游戏,它是1v1。 At the beginning of the game each player starts off with 2 pieces in the very middle of the board.
在游戏开始时,每个玩家在棋盘的正中间开始有2个棋子。 In my program I go to create 2 blue and 2 red pieces for the 2 players but no matter what I do I can't get the pieces to show up on the game board.
在我的程序中,我为2个玩家创建2个蓝色和2个红色棋子,但是无论如何我都无法将这些棋子显示在游戏板上。 When I ran my debugger it looked like i was never giving each BoardSquare the correct x and y values.
当我运行调试器时,似乎从未给每个BoardSquare正确的x和y值。 I am not sure how to get the x and y values of the BoardSquares.
我不确定如何获取BoardSquares的x和y值。 Any and all help/criticism is welcome.
任何帮助/批评都值得欢迎。 I have been stuck trying to fix this for hours.
我一直被困在试图修复这个问题上几个小时。 Thanks.
谢谢。
public class ReversiRemake {
public static void main(String[] args) {
PlayGame game = new PlayGame();
}
}
class BoardSquare extends JLabel {
private int x;
private int y;
private int row;
private int column;
private MyShape circle;
private Border b = BorderFactory.createLineBorder(Color.BLACK, 2);
BoardSquare(int row, int column) {
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
if (e.getButton() == 1) {
}
}
});
this.row = row;
this.column = column;
setBorder(b);
}
public void setShape(Player p){
if(p instanceof HumanPlayer){
circle = new MyShape(x, y, Color.blue);
}
if(p instanceof aiPlayer){
circle = new MyShape(x, y, Color.red);
}
}
public void setX(int x){
this.x = x;
}
public void setY(int y){
this.y = y;
}
public MyShape getShape() {
return circle;
}
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
circle.drawShape(g2);
}
}
class MyShape {
private Color color;
private int x;
private int y;
MyShape(int x, int y, Color color) {
this.x = x;
this.y = y;
this.color = color;
}
MyShape(Color color) {
this.color = color;
}
public void drawShape(Graphics2D g) {
g.setPaint(color);
g.drawOval(x + 5, y + 2, 50, 50);
g.fillOval(x + 5, y + 2, 50, 50);
}
public void setColor(Player p) {
if (p instanceof HumanPlayer) {
color = Color.BLUE;
}
if (p instanceof aiPlayer) {
color = Color.red;
}
}
}
class GameBoard extends JPanel {
BoardSquare[][] BoardSquares = new BoardSquare[8][8];
private BoardSquare bs;
GameBoard() {
for (int row = 0; row < 8; row++) {
for (int column = 0; column < 8; column++) {
BoardSquares[row][column] = new BoardSquare(row, column);
add(BoardSquares[row][column]);
}
}
}
public void StartingPieces(HumanPlayer p1, aiPlayer p2) {
for (int row = 0; row < 8; row++) {
for (int column = 0; column < 8; column++) {
BoardSquares[row][column] = bs;
if (row == 3 && column == 3) {
bs.setShape(p1);
}
if (row == 3 && column == 4) {
bs.setShape(p2);
}
if (row == 4 && column == 3) {
bs.setShape(p2);
}
if (row == 4 && column == 4) {
bs.setShape(p1);
}
}
}
}
}
abstract class Player {
int playerType;
Color color;
int score;
Player(int playerType, Color color, int score) {
this.playerType = playerType;
this.color = color;
this.score = score;
}
}
class HumanPlayer extends Player {
HumanPlayer() {
super(1, Color.BLUE, 0);
}
}
class aiPlayer extends Player {
aiPlayer() {
super(2, Color.RED, 0);
}
}
class PlayGame {
private HumanPlayer p1 = new HumanPlayer();
private aiPlayer p2 = new aiPlayer();
private GameBoard gameBoard = new GameBoard();
private boolean p1Turn;
private boolean p2Turn;
PlayGame() {
setStartingPieces();
}
public void setStartingPieces() {
gameBoard.StartingPieces(p1, p2);
}
}
I couldn't run your code as it is posted, but I believe upon visual inspection the line 发布后我无法运行您的代码,但我相信在进行目视检查时
BoardSquares[row][column] = bs;
should be 应该
bs = BoardSquares[row][column];
As it is written above, a NullPointerException would occur and bs is never actually getting set. 如上文所述,将发生NullPointerException,并且bs从未真正设置。 The revision I have offered would allow the shape to be set in the GameBoard class.
我提供的修订允许在GameBoard类中设置形状。
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