[英]AS3 Client Socket can't connect to a local network server
I have ac# server socket on a PC, and a client AS3 socket on another PC on the same local network as the first PC. 我在PC上有一个ac#服务器插槽,在与第一台PC相同的本地网络上的另一台PC上有一个客户端AS3插槽。 the problem is when the c# and AS3 are on the same PC the connection is OK, but when i move the c# on another PC on the local network the AS3 can't reach it !!
问题是当c#和AS3在同一台PC上时,连接正常,但是当我在本地网络上的另一台PC上移动c#时,AS3无法访问它!
Please refer given below Code : 请参考以下代码:
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
private var socket:CustomSocket;
public function SocketExample() {
socket = new CustomSocket("localhost", 80);
}
}
}
import flash.errors.*;
import flash.events.*;
import flash.net.Socket;
class CustomSocket extends Socket {
private var response:String;
public function CustomSocket(host:String = null, port:uint = 0) {
super();
configureListeners();
if (host && port) {
super.connect(host, port);
}
}
private function configureListeners():void {
addEventListener(Event.CLOSE, closeHandler);
addEventListener(Event.CONNECT, connectHandler);
addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
private function writeln(str:String):void {
str += "\n";
try {
writeUTFBytes(str);
}
catch(e:IOError) {
trace(e);
}
}
private function sendRequest():void {
trace("sendRequest");
response = "";
writeln("GET /");
flush();
}
private function readResponse():void {
var str:String = readUTFBytes(bytesAvailable);
response += str;
}
private function closeHandler(event:Event):void {
trace("closeHandler: " + event);
trace(response.toString());
}
private function connectHandler(event:Event):void {
trace("connectHandler: " + event);
sendRequest();
}
private function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
private function securityErrorHandler(event:SecurityErrorEvent):void {
trace("securityErrorHandler: " + event);
}
private function socketDataHandler(event:ProgressEvent):void {
trace("socketDataHandler: " + event);
readResponse();
}
}
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