简体   繁体   English

带有Retina-Tiles的MKTileOverlay

[英]MKTileOverlay with Retina-Tiles

I have issues to load 512x512px tiles in MKMapKit. 我有问题要在MKMapKit中加载512x512px图块。 The Server provides 512x512 .jpeg tiles. 服务器提供512x512 .jpeg磁贴。

I could not find any solution or sample implementation for custom retina tiles in MKMapView. 我在MKMapView中找不到自定义视网膜图块的任何解决方案或示例实现。

What I do: 我所做的:

When I load them into MKMapView with 当我将它们加载到MKMapView中时

 overlay = [[MKTileOverlay alloc] initWithURLTemplate:template];
 overlay.tileSize = CGSizeMake(512.0f, 512.0f);
 [_mapView insertOverlay:overlay atIndex:MAP_OVERLAY_INDEX_TILE level:MKOverlayLevelAboveLabels];

… tiles are scaling correct but only half of them is loaded (not only visually - i sniffed the requests and the tiles are missing) ...瓷砖缩放正确但只加载了一半(不仅在视觉上 - 我嗅探了请求并且缺少了瓷砖)

with

 overlay = [[MKTileOverlay alloc] initWithURLTemplate:template];
 overlay.tileSize = CGSizeMake(256.0f, 256.0f);
 [_mapView insertOverlay:overlay atIndex:MAP_OVERLAY_INDEX_TILE level:MKOverlayLevelAboveLabels];

… all tiles are displayed but scaling incorrect ...显示所有图块但缩放不正确

This is my drawing method: 这是我的绘图方法:

(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id <MKOverlay>)overlay
{
    MKOverlayRenderer *overlayRenderer = nil;

    if([overlay isKindOfClass:MKTileOverlay.class])
    {
        overlayRenderer = [[MKTileOverlayRenderer alloc] initWithTileOverlay:overlay];
    }

    return overlayRenderer;
}

… the overlayRenderer.contentScaleFactor is always 1 … no matter what tileSize (iOS simulator 7.1 retina) ... overlayRenderer.contentScaleFactor总是1 ...无论是什么tileSize(iOS模拟器7.1视网膜)

Any suggestions? 有什么建议?

Best regards, Steve 最好的问候,史蒂夫

The following code works only on iOS 7 (not iOS 8). 以下代码仅适用于iOS 7(不是iOS 8)。 Override MKTileOverlayRenderer. 覆盖MKTileOverlayRenderer。 Tile size is set to 256. 平铺大小设置为256。

@implementation FKDTileOverlayRenderer
-(void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
    CGFloat scale = [[UIScreen mainScreen] scale];
    if (scale > 1.0)
    {
        CGSize tileSize = ((MKTileOverlay*)self.overlay).tileSize;
        CGRect rect = [self rectForMapRect:mapRect];

        CGContextSaveGState(context);
        CGAffineTransform t = CGContextGetCTM(context);
        CGContextConcatCTM(context, CGAffineTransformInvert(t));
        double ratio = tileSize.width/(rect.size.width*2);

        CGContextTranslateCTM(context, (double)(-rect.origin.x)*ratio, tileSize.height+ratio*(double)rect.origin.y);
        CGContextScaleCTM(context, ratio, -ratio);

        [super drawMapRect:mapRect zoomScale:zoomScale inContext:context];
        CGContextRestoreGState(context);
    }
    else
        [super drawMapRect:mapRect zoomScale:zoomScale inContext:context];
}
@end

In your map view controller: 在地图视图控制器中:

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
    if ([overlay isKindOfClass:[MKTileOverlay class]]) 
    {
        return [[FKDTileOverlayRenderer alloc] initWithTileOverlay:overlay];
    }
    return nil;
}

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM