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revalidate()/ repaint()在ActionListener中不起作用

[英]revalidate()/repaint() not working within ActionListener

I am trying to add an OpenGL context to a jFrame. 我试图将OpenGL上下文添加到jFrame。

It works when I do it like this: 当我这样做时它会起作用:

jframe.setVisible( true );
jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
jframe.revalidate();
jframe.repaint();

However if I try to create the context on a button click like this: 但是,如果我尝试在按钮上创建上下文,则单击,如下所示:

JButton startButton = new JButton("Start");
startButton.addActionListener(
    new ActionListener()
{
    @Override
    public void actionPerformed(ActionEvent e) 
    {
            jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
        jframe.revalidate();
        jframe.repaint();
        }
});
jframe.add(startButton);

then nothing happens. 那什么也没发生 If I try and debug it the program runs through the revalidate() and repaint() commands but nothing changes. 如果我尝试对其进行调试,则程序将通过revalidate()和repaint()命令运行,但没有任何变化。

Can someone please tell me why this is happening - why is it different when I try to call it on a button press? 有人可以告诉我为什么会发生这种情况吗?当我尝试按按钮调用它时,为什么会有所不同? Also can you suggest a way to fix this? 您还可以建议解决此问题的方法吗? I need to be able to open the context from a menu system. 我需要能够从菜单系统中打开上下文。

-- Edited: Here is the full code of my test program -编辑:这是我测试程序的完整代码

/* -- OpenGL -- */
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.awt.GLJPanel;
import javax.swing.JComponent;

/* -- Swing -- */
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;

import javax.swing.JPanel;

/* -- jFrame Layouts -- */
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class Menu 
{
public static void main(String[] args) 
{

        GLProfile glprofile = GLProfile.getDefault();
        GLCapabilities glcapabilities = new GLCapabilities( glprofile );
        final GLCanvas glcanvas = new GLCanvas( glcapabilities );

        glcanvas.addGLEventListener( new GLEventListener() 
        {
            @Override
            public void init( GLAutoDrawable glautodrawable ) 
            {
                System.out.println("INIT");
            }

            @Override
            public void reshape( GLAutoDrawable glautodrawable, int x, int y, int width, int height ) 
            {
                GL2ES2 gl = glautodrawable.getGL().getGL2ES2(); //Get OpenGL

                gl.glViewport( 0, 0, width, height );   //Set the viewport
            }

            @Override
            public void display( GLAutoDrawable glautodrawable ) 
            {
                GL2ES2 gl = glautodrawable.getGL().getGL2ES2();

                gl.glClearColor(+0.0f, +0.2f, +0.9f, +0.0f);  // Blue background

                //Clear the screen so that we can draw the new one
                gl.glClear(
                    GL2ES2.GL_STENCIL_BUFFER_BIT |
                    GL2ES2.GL_COLOR_BUFFER_BIT   |
                    GL2ES2.GL_DEPTH_BUFFER_BIT   
                );
            }

            @Override
            public void dispose( GLAutoDrawable glautodrawable ) 
            {

            }

        }); /* Add GLEventListner to glCanvas */

        final JFrame jframe = new JFrame( "One Triangle Swing GLCanvas" ); 
        jframe.addWindowListener( new WindowAdapter() 
        {
            public void windowClosing( WindowEvent windowevent ) 
            {
                jframe.dispose();
                System.exit( 0 );
            }
        });        

        jframe.setSize( 800, 600 );
        jframe.setVisible( true );

        /* --- IF I ADD THE ContentPane HERE AND REVALIDATE/REPAINT IT WORKS --- */
        //jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
        //jframe.revalidate();
        //jframe.repaint();

        jframe.setLayout(new FlowLayout());

        JButton startButton = new JButton("Start");
        startButton.addActionListener(
            new ActionListener()
            {
                @Override
                public void actionPerformed(ActionEvent e) 
                {     
                    /* --- I NEED TO ADD THE ContentPane HERE, BUT IF I DO THIS THE REPAINT DOESN'T WORK --- */                          
                    jframe.getContentPane().add( glcanvas, BorderLayout.CENTER );
                    jframe.revalidate();
                    jframe.repaint();

                        /* -- I added this because I was told elsewhere that repainting 
                         *    in a different thread would make it work, however I haven't
                         *    been successful in getting this to work. Included for information
                         */
                    //repaintThread(jframe);

            }
            });
        jframe.add(startButton);      

}

private static void repaintThread(final JFrame jframe) 
    {  
    Thread thread = new Thread(new Runnable() 
    {  
        public void run() 
        {  
            for( int i = 0; i < 200; i++)
            {
                jframe.revalidate();
                jframe.repaint();


                    try
                    {  
                        Thread.currentThread().sleep( 50 );  
                    } 
                    catch( Exception ex )
                    {  
                        break;  
                    }
            }
        }  
    });

    thread.setPriority(Thread.NORM_PRIORITY);  
    thread.start();  
}  

}

This is the line that messes everything up: 这是使一切混乱的行:

jframe.setLayout(new FlowLayout());

You're changing the layout to FlowLayout and then adding glcanvas next to startButton . 您要将布局更改为FlowLayout ,然后在startButton旁边添加glcanvas The preferred size of glcanvas is 0 so it is not visible, although you can see a slight movement of startButton when the button is clicked. glcanvas的首选大小是0,因此它是不可见的,尽管单击按钮时可以看到startButton的轻微移动。

I assume that setting FlowLayout was not intentional because you are using BorderLayout.CENTER constraint to add glcanvas . 我认为设置FlowLayout不是故意的,因为您正在使用BorderLayout.CENTER约束来添加glcanvas So here is a simple fix: 所以这是一个简单的解决方法:

Comment out: 注释掉:

//jframe.setLayout(new FlowLayout());

Add startButton to the NORTH of the panel instead of a CENTER since glcanvas will go to the CENTER . 因为glcanvas将转到CENTER所以将startButton添加到面板的NORTH而不是CENTER Change: 更改:

jframe.add(startButton);

to: 至:

jframe.add(startButton, BorderLayout.NORTH); 

That fixed the revalidation issue, at least on Windows 7 Java 7. 这至少在Windows 7 Java 7上解决了重新验证问题。

Also, see A Visual Guide to Layout Managers for more details and examples about layouts. 另外,有关布局的更多详细信息和示例,请参见《布局管理器视觉指南》

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