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Python表面pygame.mouse.get_pos和Rect.collidepoint的实际位置坐标

[英]Python surface real position coordinates of pygame.mouse.get_pos and Rect.collidepoint

In my python prog i have 2 surfaces : 在我的python prog中我有2个表面:

  • ScreenSurface : the screen ScreenSurface :屏幕
  • FootSurface : another surface blited on ScreenSurface . FootSurface :另一面blited上ScreenSurface

I put some rect blitted on the FootSurface , the problem is that Rect.collidepoint() gives me relative coordinates linked to the FootSurface and pygame.mouse.get_pos() gives absolute coordinates. 我在FootSurface上放了一些rect blitted,问题是Rect.collidepoint()给我链接到FootSurface相对坐标, pygame.mouse.get_pos()给出绝对坐标。

for example : 例如 :

pygame.mouse.get_pos() --> (177, 500) related to the main surface named ScreenSurface pygame.mouse.get_pos() - >( ScreenSurface )与名为ScreenSurface的主曲面ScreenSurface

Rect.collidepoint() --> related to the second surface named FootSurface where the rect is blitted Rect.collidepoint() - >与名为FootSurface的第二个表面相关,其中rect是blitted

Then that can't work. 那就行不通了。 Is there an elegant python way to do this things: have the relative position of mouse on the FootSurface or the absolute position of my Rect ; 是否有一种优雅的python方式来做这件事:鼠标在FootSurface上的相对位置或我的Rect的绝对位置; or must I change my code to split Rect in the ScreenSurface . 或者我必须更改我的代码以在ScreenSurface拆分Rect

You can calculate the relative mouse position to any surface with a simple subtraction. 您可以使用简单的减法计算任何曲面的相对鼠标位置。

Consider the following example: 请考虑以下示例:

import pygame

pygame.init()
screen = pygame.display.set_mode((400, 400))
rect = pygame.Rect(180, 180, 20, 20)
clock = pygame.time.Clock()
d=1
while True:
    for e in pygame.event.get(): 
        if e.type == pygame.QUIT:
            raise

    screen.fill((0, 0, 0))
    pygame.draw.rect(screen, (255, 255, 255), rect)
    rect.move_ip(d, 0)
    if not screen.get_rect().contains(rect):
        d *= -1

    pos = pygame.mouse.get_pos()

    # print the 'absolute' mouse position (relative to the screen)
    print 'absoulte:', pos

    # print the mouse position relative to rect 
    print 'to rect:', pos[0] - rect.x, pos[1] - rect.y 

    clock.tick(100)
    pygame.display.flip()

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